/*========================================================================= demomode.h Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __FRONTEND_DEMOMODE_H__ #define __FRONTEND_DEMOMODE_H__ /*---------------------------------------------------------------------- Includes -------- */ #ifndef __FRONTEND_FRONTEND_H__ #include "frontend\frontend.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif /* Std Lib ------- */ /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ class CDemoGameScene : public CGameScene { public: virtual void createPlayer(); virtual int canPause() {return false;} }; class CFrontEndDemoMode : public CFrontEndMode { public: void init(); void shutdown(); void select(); void unselect(); void render(); void think(int _frames); int isReadyToExit(); CFrontEndScene::FrontEndMode getNextMode(); private: enum { PRESS_START_TEXT_Y=180, PRESS_START_TEXT_R=150, PRESS_START_TEXT_G=100, PRESS_START_TEXT_B=100, // Fade-out to titles this many frames before end of demo FADE_OUT_FRAMES=95, }; class FontBank *m_smallFont; int m_shuttingDown; CDemoGameScene *m_gameScene; }; /*---------------------------------------------------------------------- Globals ------- */ /*---------------------------------------------------------------------- Functions --------- */ /*---------------------------------------------------------------------- */ #endif /* __FRONTEND_DEMOMODE_H__ */ /*=========================================================================== end */