/*========================================================================= pseesaw.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PSEESAW_H__ #include "platform\pseesaw.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif void CNpcSeesawPlatform::postInit() { CNpcPlatform::postInit(); m_angularVelocity = 0; m_currentAngle = 0; } void CNpcSeesawPlatform::processMovement( int _frames ) { s32 forceActing = 0; if ( m_contact ) { // find if user is to left or right of platform centre CPlayer *player = GameScene.getPlayer(); DVECTOR playerPos = player->getPos(); s32 distX = playerPos.vx - this->Pos.vx; if ( distX > 0 ) { forceActing = 64 * _frames; m_angularVelocity += forceActing; } else if ( distX < 0 ) { forceActing = -64 * _frames; m_angularVelocity += forceActing; } } if ( !forceActing && m_angularVelocity ) { // reduce velocity until 0 s32 m_angularResistance = -( 64 * _frames * m_angularVelocity ) / abs( m_angularVelocity ); if ( m_angularResistance < -m_angularVelocity ) { m_angularResistance = -m_angularVelocity; } else if ( m_angularResistance > m_angularVelocity ) { m_angularResistance = m_angularVelocity; } m_angularVelocity += m_angularResistance; } if ( m_angularVelocity > ( 20 << 8 ) ) { m_angularVelocity = 20 << 8; } else if ( m_angularVelocity < -( 20 << 8 ) ) { m_angularVelocity = -( 20 << 8 ); } s32 newAngle = m_currentAngle + m_angularVelocity; if ( newAngle > ( 340 << 8 ) ) { newAngle = 340 << 8; m_angularVelocity = 0; } else if ( newAngle < -( 340 << 8 ) ) { newAngle = -( 340 << 8 ); m_angularVelocity = 0; } m_currentAngle = newAngle; setCollisionAngle( newAngle >> 8 ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSeesawPlatform::render() { if ( m_isActive ) { CPlatformThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SVECTOR rotation; rotation.vx = 0; rotation.vy = 0; rotation.vz = getCollisionAngle(); VECTOR scale; scale.vx = ONE; scale.vy = ONE; scale.vz = ONE; m_modelGfx->Render(renderPos,&rotation,&scale); } } }