/****************/ /*** PSX Main ***/ /****************/ #include #include "system\global.h" #include "fileio\fileio.h" #include "pad\pads.h" #include "pad\vibe.h" #include "system\vid.h" #include "gfx\prim.h" #include "gfx\tpage.h" #include "utils\utils.h" #include "gfx\actor.h" #include "system\gp.h" // scenes #include "game\game.h" #ifndef __FRONTEND_FRONTEND_H__ #include "frontend\frontend.h" #endif #ifdef __USER_paul__ #include "paul\paul.h" CPaulScene s_paulScene; #endif #if defined (__USER_paul__)||defined (__USER_art__)||defined (__USER_sbart__) #include "paul\scenesel.h" #endif #ifdef __USER_charles__ #include "map\map.h" #endif #ifndef __SYSTEM_GSTATE_H__ #include "system\gstate.h" #endif #ifndef __LOCALE_TEXTDBASE_H__ #include "locale\textdbase.h" #endif #ifndef __SOUND_SOUND_H__ #include "sound\sound.h" #endif #ifndef __SYSTEM_EXCEPT_H__ #include "system\except.h" #endif #ifndef __GFX_FONT_H__ #include "gfx\font.h" #endif #ifndef __GUI_GUI_H__ #include "gui\gui.h" #endif #ifndef __GAME_GAMESLOT_H__ #include "game\gameslot.h" #endif #ifndef __GFX_FADER_H__ #include "gfx\fader.h" #endif #ifndef __GFX_BUBICLES_H__ #include "gfx\bubicles.h" #endif #include #ifndef __MEMCARD_MEMCARD_H__ #include "memcard\memcard.h" #endif #ifndef __MEMCARD_SAVELOAD_H__ #include "memcard\saveload.h" #endif #if __FILE_SYSTEM__==PC #if !defined(__USER_CDBUILD__) #if defined(__VERSION_DEBUG__) #define USE_SCREEN_UTILS #endif #endif #endif /*****************************************************************************/ static SpriteBank GenericSpriteBank; /*****************************************************************************/ void SaveScreen(RECT R); /*****************************************************************************/ static void DoAutoLoad() { MemCard::Start(); CSaveLoadDatabase autoloadDb; autoloadDb.startAutoload(); while(1) { MemCard::Handler(); autoloadDb.think(); if(!autoloadDb.monitorAutoload()) break; VSync(0); } MemCard::Stop(); } /*****************************************************************************/ void InitSystem() // reordered to reduce black screen (hope all is well { ResetCallback(); SaveGP(); SetSp(GetSp()|0x807f0000); // SetDispMask(0); MemInit(); MemCardInit( 1 ); MemCardStart(); PadsInit(); MemCardStop(); CPadVibrationManager::init(); CFileIO::Init(); TranslationDatabase::initialise(false); TranslationDatabase::loadLanguage(ENGLISH); PrimInit(); TPInit(); VidInit(); #ifdef __USER_paul__ installExceptionHandler(); // Where is the earliest we can do this? #endif setRndSeed( VidGetTickCount() ); SetDispMask(1); GenericSpriteBank.load(SPRITES_SPRITES_SPR); CGameScene::setSpriteBank(&GenericSpriteBank); SetUpLoadIcon(GenericSpriteBank.getFrameHeader(FRM__TOKEN)); StartLoad(); GameState::initialise(); CSoundMediator::initialise(); CSoundMediator::setSfxBank(CSoundMediator::SFX_INGAME); initGUIStuff(); CGameSlotManager::init(); CBubicleFactory::init(); CActorPool::AddActor(ACTORS_SPONGEBOB_SBK); StopLoad(); // Autoload? Who wants that in this day and age!? Pah! Autoload.. schmautoload! //#if defined(__USER_paul__) || defined(__USER_CDBUILD__) // DoAutoLoad(); //#endif #if defined(__DEBUG_MEM__) DebugMemFontInit(); #endif #ifdef __USER_paul__ s_paulScene.init(); #endif } /*****************************************************************************/ /*****************************************************************************/ /*****************************************************************************/ static int s_time = 0; #if defined(__DEBUG_MEM__) void dumpDebugMem(); void DebugMemFontInit(); #endif void MainLoop() { while (1) { int frames; frames=GameState::getFramesSinceLast(); // System Think FontBank::think(frames); CSoundMediator::think(frames); // Think States GameState::think(); CBubicleFactory::think(frames); CFader::think(frames); #ifdef __USER_paul__ s_paulScene.think(frames); #endif // Render States CFader::render(); GameState::render(); CBubicleFactory::render(); #ifdef __USER_paul__ s_paulScene.render(); #endif while(DrawSync(1)); VidSwapDraw(); PrimDisplay(); CPadVibrationManager::think(frames); PadUpdate(); DbgPollHost(); #if defined(__VERSION_DEBUG__) #if defined(__DEBUG_MEM__) dumpDebugMem(); #endif #if defined(USE_SCREEN_UTILS) if (PadGetHeld(0) & PAD_L2) if (PadGetDown(0) & PAD_START) SaveScreen(VidGetScreen()->Draw.clip); if (PadGetDown(0) & PAD_SELECT) VRamViewer(); #endif #endif } } /*****************************************************************************/ /*****************************************************************************/ /*****************************************************************************/ #if defined(__USER_daveo__) #include "fma/fma.h" int TestFMA=-1; #endif int main() { CFileIO::GetAllFilePos(); InitSystem(); #if defined (__USER_paul__)||defined (__USER_art__)||defined (__USER_sbart__) GameState::setNextScene( &SceneSelector ); #elif defined(__USER_daveo__) if (TestFMA==-1) { GameState::setNextScene( &GameScene ); } else { FmaScene.selectFma((CFmaScene::FMA_SCRIPT_NUMBER)TestFMA); GameState::setNextScene(&FmaScene); } #elif defined(__USER_charles__) GameState::setNextScene( &MapScene ); #else GameState::setNextScene( &FrontEndScene ); #endif // CXAStream::Init(); // PKG - Stuck here so that it doesn't affect any startup stuff (7/8/00) MainLoop(); return(0); } /*****************************************************************************/ #if defined(USE_SCREEN_UTILS) #if defined(__VERSION_DEBUG__) struct sTgaHdr { char id; // 0 char colmaptype; // 1 char imagetype; // 2 char fei[2]; // 3 char cml[2]; // 5 char cmes; // 7 short xorig; // 8 short yorig; // 10 short width; // 12 short height; // 14 char depth; // 15 char imagedesc; // 16 }; bool FileExists(char const * Name) { int FileHnd; FileHnd=PCopen((char *)Name,0,0); if (FileHnd!=-1) { PCclose(FileHnd); return true; } else return false; } void SaveScreen(RECT SR) { int FileHnd; static int ScreenNo=0; sTgaHdr FileHdr; int W=SR.w; int H=SR.h; char Filename[32]; sprintf( Filename, "SBSP%04d.tga", ScreenNo ); while (FileExists( Filename ) ) { ScreenNo++; sprintf( Filename, "SBSP%04d.tga", ScreenNo ); } FileHnd=PCcreat((char *)Filename,0); ASSERT(FileHnd != -1); //--------------------------------------------------------------------------- // Header memset(&FileHdr,0 ,sizeof(sTgaHdr)); FileHdr.imagetype= 2; //imagetype FileHdr.width = W; FileHdr.height= H; FileHdr.depth=24; // FileHdr.imagedesc=24; PCwrite(FileHnd,(char *)&FileHdr,sizeof(sTgaHdr)); //--------------------------------------------------------------------------- // Data int x,y; u16 InBuffer[1024]; u8 OutBuffer[1024*3]; SR.y+=SR.h; SR.h=1; for (y=0; y>5)&0x1f; B=(Col>>10)&0x1f; R=R*255/31; G=G*255/31; B=B*255/31; OutBuffer[(x*3)+0]=B; OutBuffer[(x*3)+1]=G; OutBuffer[(x*3)+2]=R; } PCwrite(FileHnd,(char *)OutBuffer,W*3); } //--------------------------------------------------------------------------- PCclose(FileHnd); } #endif #endif