/*========================================================================= pfgen.h Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PFGEN_H__ #include "platform\pfgen.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLATFORM_PFALLNOR_H__ #include "platform\pfallnor.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFallingPlatformGenerator::collidedWith(CThing *_thisThing) { // do nothing } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFallingPlatformGenerator::render() { // no rendering } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFallingPlatformGenerator::think( int _frames ) { m_timer -= _frames; if ( m_timer < 0 ) { m_timer = ( 3 * GameState::getOneSecondInFrames() ) + ( getRnd() % ( ( m_data[m_type].initTimer - 1 ) * GameState::getOneSecondInFrames() ) ); // generate new falling platform CNpcPlatform *newPlatform; newPlatform = NULL; switch( m_targetType ) { case NPC_OILDRUM_PLATFORM: case NPC_CRATE_PLATFORM: case NPC_VERTICAL_OILDRUM_PLATFORM: { newPlatform = new ("falling platform") CNpcFallingNoRespawnPlatform; break; } default: { ASSERT( 0 ); break; } } ASSERT(newPlatform); newPlatform->setType( m_targetType ); newPlatform->setGraphic( m_graphicNum ); CNpcWaypoint *sourceWaypoint = m_npcPath.getWaypointList(); if ( sourceWaypoint ) { DVECTOR startPos; startPos.vx = sourceWaypoint->pos.vx; startPos.vy = sourceWaypoint->pos.vy; //startPos.vx = 100; //startPos.vy = 100; newPlatform->init( startPos ); ASSERT(m_layerCollision); while( sourceWaypoint ) { newPlatform->addWaypoint( sourceWaypoint->pos.vx >> 4, sourceWaypoint->pos.vy >> 4 ); sourceWaypoint = sourceWaypoint->nextWaypoint; } } newPlatform->setLayerCollision( m_layerCollision ); newPlatform->setTiltable( false ); newPlatform->postInit(); } }