/***********************/ /*** Map Editor Core ***/ /***********************/ #ifndef __CORE_HEADER__ #define __CORE_HEADER__ #include #include #include "Layer.h" #include "TexCache.h" #include "TileSet.h" #include "MapEdit.h" #include "GUILayerList.h" #include "GUITileBank.h" #include "Layer.h" #include "LayerTile.h" const s32 FileVersion=10; #define SCREEN_MAP_WIDTH 30 #define SCREEN_MAP_HEIGHT 20 const Vector3 DefaultCamPos(0.0f,0.0f,0.9f); /*****************************************************************************/ class CMapEditView; class CCore { public: CCore(); ~CCore(); void Init(); bool New(); void Load(CFile *File); void Save(CFile *File); void Validate(int Type); bool Question(char *Txt); void Render(bool ForceRender=FALSE); void RenderLayers(bool OneShot=false); void RenderNumber(int No); void Export(const char *Filename); void RenderToTga(char *Filename); void RenderToTga(); // View Stuff void SetView(CMapEditView *View) {CurrentView=View;} CMapEditView *GetView() {return(CurrentView);} // Control void SetMode(int NewMode); void LButtonControl(UINT nFlags, CPoint &point,bool DownFlag); void MButtonControl(UINT nFlags, CPoint &point,bool DownFlag); void RButtonControl(UINT nFlags, CPoint &point,bool DownFlag); void MouseWheel(UINT nFlags, short zDelta, CPoint &pt); void MouseMove(UINT nFlags, CPoint &point); void Zoom(float Dst); void Command(int CmdMsg,int Param0=0,int Param1=0); // Subview & TileBank CTileBank *GetTileBank() {return(ActionLayer->GetTileBank());} void ToggleSubView(); bool IsSubView() {return(CurrentLayer!=Layer[ActiveLayer]);} // GUI void UpdateParamBar(); void GUIAdd(CDialog &Dlg,int ID,bool Visible=true,bool Lock=false); void GUIRemove(CDialog &Dlg,int ID,bool Force=false); void GUIRemoveAll(bool Force=false); void GUIUpdate(); void GUIChanged(); // Layers int AddLayer(int Type, int SubType, int Width, int Height); int AddLayer(CLayer *Layer); void SetLayer(int Layer,bool Force=false); void AddLayer(int Layer); void DeleteLayer(int Layer); void UpdateLayerGUI(); int GetLayerCount() {return(Layer.size());} CLayer *GetLayer(int i) {return(Layer[i]);} // Grid void ToggleGrid(); bool IsGridOn() {return(GridFlag);} // Tex Cache CTexCache &GetTexCache() {return(TexCache);} // Misc void UpdateAll(); void RedrawView(); void UpdateView(Vector3 *Ofs=NULL); Vector3 &GetCam(); Vector3 OffsetCam(Vector3 &Cam,float DivVal); void SetCursorPos(CPoint &Pos) {CursorPos=Pos;} CPoint &GetCursorPos() {return(CursorPos);} void SetMapSize(int Width,int Height); int GetMapWidth() {return(ActionLayer->GetWidth());} int GetMapHeight() {return(ActionLayer->GetHeight());} void Toggle2d3d(); int FindLayer(int Type,int SubType=-1); int SetActionLayer(CLayerTile *Lyr) {ActionLayer=Lyr;} CLayer *GetActionLayer() {return(ActionLayer);} void SetScale(); Vector3 &GetScaleVector() {return(ScaleVector);} float GetZoomW(); float GetZoomH(); void CopySelection(); void PasteSelection(); void SetCamPos(Vector3 Pos); void SetCamPos(CPoint &Pos); CElemBank *GetIconBank() {return(IconBank);} private: CMapEditView *CurrentView; CPoint CurrentMousePos,LastMousePos; CPoint CursorPos,LastCursorPos; Vector3 MapCam; Vector3 MapCamOfs,TileCamOfs; Vector3 ScaleVector; std::vector Layer; CLayer *CurrentLayer; CLayerTile *ActionLayer; int ActiveLayer; CTexCache TexCache; CGUILayerList LayerList; bool SpareFlag; bool GridFlag; bool Is3dFlag; CElemBank *IconBank; bool RenderTGAFlag; GString TGAFilename; }; /*****************************************************************************/ #endif