#if !defined(AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_) #define AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // GUILayerActor.h : header file // ///////////////////////////////////////////////////////////////////////////// // CGUILayerActor dialog class CGUILayerActor : public CDialog { // Construction public: CGUILayerActor(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CGUILayerActor) enum { IDD = IDD_LAYER_ACTOR }; CSpinButtonCtrl m_TurnRateSpin; CSpinButtonCtrl m_SpeedSpin; CSpinButtonCtrl m_HealthSpin; CSpinButtonCtrl m_AttackSpin; CButton m_Collision; CButton m_Player; CEdit m_TurnRate; CEdit m_Speed; CEdit m_Attack; CEdit m_Health; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CGUILayerActor) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation public: void DisableCallback(bool f) {CallbackFlag=f;} void SetVal(CEdit &Dlg,int Number); int GetVal(CEdit &Dlg); protected: bool CallbackFlag; // Generated message map functions //{{AFX_MSG(CGUILayerActor) afx_msg void OnChangeParam(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_)