/***********************/ /*** Anim Base Class ***/ /***********************/ #ifndef __FX_FX_GEYSER_HEADER__ #define __FX_FX_GEYSER_HEADER__ #include "fx/fx.h" #include "fx/fxbaseAnim.h" /*****************************************************************************/ class CFXGeyser : public CFX { public: /*virtual */void init(DVECTOR const &Pos); /*virtual */void think(int Frames); /*virtual */void render(); void shutdown(); void setHeight(int H) {TargetHeight=H;} protected: s16 TargetHeight,Height; u16 currentFrame; int SoundId; DVECTOR BasePos; }; #endif