/*========================================================================= psfloat.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "player\psfloat.h" #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PLAYER_PMODES_H__ #include "player\pmodes.h" #endif #ifndef __SOUND_SOUND_H__ #include "sound\sound.h" #endif #ifndef __PLATFORM_PLATFORM_H__ #include "platform\platform.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __ANIM_SPONGEBOB_HEADER__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ CPlayerStateFloat s_stateFloat; /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateFloat::enter(CPlayerModeBase *_playerMode) { m_isActive = true; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateFloat::think(CPlayerModeBase *_playerMode) { if ( _playerMode->advanceAnimFrameAndCheckForEndOfAnim() ) { _playerMode->setAnimNo( ANIM_SPONGEBOB_IDLEBREATH ); } int controlHeld; controlHeld=_playerMode->getPadInputHeld(); if(controlHeld&PI_LEFT) { _playerMode->moveLeft(); } else if(controlHeld&PI_RIGHT) { _playerMode->moveRight(); } if ( m_isActive ) { m_isActive = false; } else { _playerMode->setState( STATE_IDLE ); } } /*=========================================================================== end */