/*========================================================================= nclam.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NCLAM_H__ #include "enemy\nclam.h" #endif #ifndef __PLATFORM_PCLAM_H__ #include "platform\pclam.h" #endif #ifndef __PLATFORM_PLATFORM_H__ #include "platform\platform.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __ANIM_CLAM_HEADER__ #include #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcClamEnemy::processEnemyCollision( CThing *thisThing ) { // do nothing } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcClamEnemy::processUserCollision( CThing *thisThing ) { // do nothing } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool CNpcClamEnemy::processSensor() { switch( m_sensorFunc ) { case NPC_SENSOR_NONE: return( false ); default: { if ( playerXDistSqr + playerYDistSqr < 10000 ) { m_controlFunc = NPC_CONTROL_CLOSE; m_extendDir = EXTEND_UP; m_extension = 0; m_movementTimer = GameState::getOneSecondInFrames() >> 3; m_velocity = ( getRnd() % 6 ) + 1; CSoundMediator::playSfx( CSoundMediator::SFX_CLAM_MOVE ); return( true ); } else { return( false ); } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcJumpingClamEnemy::postInit() { CNpcClamEnemy::postInit(); m_drawRotation = m_heading + 1024; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcJumpingClamEnemy::processClose( int _frames ) { s32 velocity; if ( m_extendDir == EXTEND_UP ) { m_movementTimer -= _frames; if ( m_movementTimer > 0 ) { // extend velocity = m_velocity * _frames; m_extension += velocity; Pos.vx += ( velocity * rcos( m_heading ) ) >> 12; Pos.vy += ( velocity * rsin( m_heading ) ) >> 12; if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_CLAM_SNAPUP; m_frame = 0; } } else { m_extendDir = EXTEND_DOWN; } } else if ( m_extendDir == EXTEND_DOWN ) { // retract if ( m_extension > 0 ) { velocity = -_frames; if ( m_extension < _frames ) { velocity = m_extension - _frames; } m_extension += velocity; Pos.vx += ( velocity * rcos( m_heading ) ) >> 12; Pos.vy += ( velocity * rsin( m_heading ) ) >> 12; } else { if ( !m_animPlaying ) { m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_timerTimer = GameState::getOneSecondInFrames(); m_sensorFunc = NPC_SENSOR_NONE; } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcStaticClamEnemy::postInit() { CNpcClamEnemy::postInit(); m_isStunned = false; // create platform in same place CNpcClamPlatform *platform = new ("clam platform") CNpcClamPlatform; platform->setType( CNpcClamPlatform::NPC_CLAM_PLATFORM ); platform->setGraphic( (u8) 0 ); platform->init( Pos ); platform->setTiltable( false ); platform->postInit(); m_animPlaying = false; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcStaticClamEnemy::processClose( int _frames ) { if ( !m_animPlaying && !m_isStunned ) { m_animPlaying = true; m_animNo = ANIM_CLAM_SIDESNAP; m_controlFunc = NPC_CONTROL_MOVEMENT; } if ( m_isStunned ) { m_isStunned = false; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcStaticClamEnemy::collidedWith( CThing *_thisThing ) { if ( m_isActive && !m_isCaught && !m_isDying ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { if ( m_frame < ( 5 << 8 ) ) { if ( m_frame != 0 ) { m_frame = 0; CSoundMediator::playSfx( CSoundMediator::SFX_CLAM_ATTACK ); } m_isStunned = true; m_animPlaying = false; } else { m_oldControlFunc = m_controlFunc; m_controlFunc = NPC_CONTROL_COLLISION; } break; } default: break; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcStaticClamEnemy::processCollision() { CPlayer *player = GameScene.getPlayer(); player->takeDamage( m_data[m_type].damageToUserType,REACT__GET_DIRECTION_FROM_THING,(CThing*)this ); processUserCollision( (CThing *) player ); m_controlFunc = m_oldControlFunc; if ( !m_animPlaying && !m_isStunned ) { m_animPlaying = true; m_animNo = ANIM_CLAM_SIDESNAP; m_frame = 0; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// s32 CNpcStaticClamEnemy::getFrameShift( int _frames ) { return( ( _frames << 8 ) >> 2 ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcStaticClamEnemy::processAnimFrames( int _frames ) { if ( m_animPlaying && !m_isDying ) { s32 frameCount; frameCount = getFrameCount(); s32 frameShift = getFrameShift( _frames ); if ( ( frameCount << 8 ) - m_frame > frameShift ) { m_frame += frameShift; } else { m_frame = 0; m_animPlaying = false; CSoundMediator::playSfx( CSoundMediator::SFX_CLAM_ATTACK ); } } }