#include "mathtypes.h" #include "matrix4x4.h" #include "math.h" #include "quat.h" void Matrix4x4::ToQuaternion( Quaternion &q ) const { real s,v; v=_11+_22+_33; if (v>0.0f) { s=(float)sqrt(v+1.0f); q.w=0.5f*s; s=0.5f/s; q.x=(_32-_23)*s; q.y=(_13-_31)*s; q.z=(_21-_12)*s; } else { if (_22>_11) { if (_33>_22) { s=(float)sqrt((_33-(_11+_22))+1.0f); q.z=s*0.5f; if (s!=0.0f) s=0.5f/s; q.w=(_21-_12)*s; q.x=(_13+_31)*s; q.y=(_23+_32)*s; } else { s=(float)sqrt((_22-(_33+_11))+1.0f); q.y=s*0.5f; if (s!=0.0f) s=0.5f/s; q.w=(_13-_31)*s; q.z=(_32+_23)*s; q.x=(_12+_21)*s; } } else if (_33>_11) { s=(float)sqrt((_33-(_11+_22))+1.0f); q.z=s*0.5f; if (s!=0.0f) s=0.5f/s; q.w=(_21-_12)*s; q.x=(_13+_31)*s; q.y=(_23+_32)*s; } else { s=(float)sqrt((_11-(_22+_33))+1.0f); q.x=s*0.5f; if (s!=0.0f) s=0.5f/s; q.w=(_32-_23)*s; q.y=(_21+_12)*s; q.z=(_31+_13)*s; } } } void MatrixInvert( Matrix4x4 &out, Matrix4x4 const &m ) { #define SWAP_ROWS(a, b) { float *_tmp = a; (a)=(b); (b)=_tmp; } out.Identity(); float wtmp[4][8]; float m0, m1, m2, m3, s; float *r0, *r1, *r2, *r3; r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3]; r0[0] = m(0,0), r0[1] = m(0,1), r0[2] = m(0,2), r0[3] = m(0,3), r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0, r1[0] = m(1,0), r1[1] = m(1,1), r1[2] = m(1,2), r1[3] = m(1,3), r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0, r2[0] = m(2,0), r2[1] = m(2,1), r2[2] = m(2,2), r2[3] = m(2,3), r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0, r3[0] = m(3,0), r3[1] = m(3,1), r3[2] = m(3,2), r3[3] = m(3,3), r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0; /* choose pivot - or die */ if (fabs(r3[0])>fabs(r2[0])) SWAP_ROWS(r3, r2); if (fabs(r2[0])>fabs(r1[0])) SWAP_ROWS(r2, r1); if (fabs(r1[0])>fabs(r0[0])) SWAP_ROWS(r1, r0); if (0.0 == r0[0]) return; /* eliminate first variable */ m1 = r1[0]/r0[0]; m2 = r2[0]/r0[0]; m3 = r3[0]/r0[0]; s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s; s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s; s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s; s = r0[4]; if (s != 0.0) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; } s = r0[5]; if (s != 0.0) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; } s = r0[6]; if (s != 0.0) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; } s = r0[7]; if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; } /* choose pivot - or die */ if (fabs(r3[1])>fabs(r2[1])) SWAP_ROWS(r3, r2); if (fabs(r2[1])>fabs(r1[1])) SWAP_ROWS(r2, r1); if (0.0 == r1[1]) return; /* eliminate second variable */ m2 = r2[1]/r1[1]; m3 = r3[1]/r1[1]; r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2]; r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3]; s = r1[4]; if (0.0 != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; } s = r1[5]; if (0.0 != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; } s = r1[6]; if (0.0 != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; } s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; } /* choose pivot - or die */ if (fabs(r3[2])>fabs(r2[2])) SWAP_ROWS(r3, r2); if (0.0 == r2[2]) return; /* eliminate third variable */ m3 = r3[2]/r2[2]; r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4], r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6], r3[7] -= m3 * r2[7]; /* last check */ if (0.0 == r3[3]) return; s = float(1.0)/r3[3]; /* now back substitute row 3 */ r3[4] *= s; r3[5] *= s; r3[6] *= s; r3[7] *= s; m2 = r2[3]; /* now back substitute row 2 */ s = float(1.0)/r2[2]; r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2), r2[6] = s * (r2[6] - r3[6] * m2), r2[7] = s * (r2[7] - r3[7] * m2); m1 = r1[3]; r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1, r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1; m0 = r0[3]; r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0, r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0; m1 = r1[2]; /* now back substitute row 1 */ s = float(1.0)/r1[1]; r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1), r1[6] = s * (r1[6] - r2[6] * m1), r1[7] = s * (r1[7] - r2[7] * m1); m0 = r0[2]; r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0, r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0; m0 = r0[1]; /* now back substitute row 0 */ s = float(1.0)/r0[0]; r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0), r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0); out(0,0) = r0[4]; out(0,1) = r0[5], out(0,2) = r0[6]; out(0,3) = r0[7], out(1,0) = r1[4]; out(1,1) = r1[5], out(1,2) = r1[6]; out(1,3) = r1[7], out(2,0) = r2[4]; out(2,1) = r2[5], out(2,2) = r2[6]; out(2,3) = r2[7], out(3,0) = r3[4]; out(3,1) = r3[5], out(3,2) = r3[6]; out(3,3) = r3[7]; return; #undef SWAP_ROWS } void Matrix4x4::Invert( void ) { Matrix4x4 temp = *this; MatrixInvert( *this, temp ); }