/*******************/ /*** Layer Actor ***/ /*******************/ #ifndef __LAYER_ACTOR_HEADER__ #define __LAYER_ACTOR_HEADER__ #include "LayerThing.h" #include "Layer.h" #include "MapEdit.h" #include "GUILayerActor.h" #include "Elem.h" /*****************************************************************************/ class CLayerActor : public CLayerThing { public: CLayerActor(sLayerDef &Def); CLayerActor(CFile *File,int Version) {Load(File,Version);} void InitLayer(sLayerDef &Def); void InitSubView(CCore *Core); void LoadDefThing(const char *Name,sLayerThing &ThisDef); void LoadOldThing(CFile *File,sLayerThing &ThisThing); void GUIInit(CCore *Core); void GUIKill(CCore *Core); void GUIUpdate(CCore *Core); void GUIChanged(CCore *Core); bool GUIReady(); void GUIThingDefClear(); void GUIThingUpdate(bool OnlySel=false); void GUIThingPointUpdate(bool OnlySel=false); virtual bool CanMirror(){return(true);} virtual bool CanRotate(){return(true);} protected: CGUILayerActor GUIActor; }; /*****************************************************************************/ #endif