/*========================================================================= hazard.h Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __HAZARD_HAZARD_H__ #define __HAZARD_HAZARD_H__ #ifndef __THING_THING_H__ #include "thing/thing.h" #endif #ifndef __ENEMY_NPCPATH_H__ #include "enemy\npcpath.h" #endif #ifndef __GFX_SPRBANK_H__ #include "gfx\sprbank.h" #endif #ifndef __ACTOR_HEADER__ #include "gfx\actor.h" #endif class CNpcHazard : public CHazardThing { public: virtual void init(); void shutdown(); void think(int _frames); void render(); void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;} protected: enum { EXTEND_UP = true, EXTEND_DOWN = false, EXTEND_RIGHT = true, EXTEND_LEFT = false, EXTEND_CLOCKWISE = true, EXTEND_ANTICLOCKWISE = false, }; virtual void processMovement( int _frames ); virtual void processTimer( int _frames ); CNpcPath m_npcPath; CActorGfx *m_actorGfx; SpriteBank *m_spriteBank; DVECTOR m_base; s32 m_timer; bool m_timerActive; bool m_isActive; class CLayerCollision *m_layerCollision; s32 m_extension; bool m_extendDir; s32 m_heading; }; #endif