/*************************/ /*** Base Level Holder ***/ /*************************/ #ifndef __MKLEVEL_HEADER__ #define __MKLEVEL_HEADER__ #include #include #include #include "IniClass.h" // Map Editor header files #include "..\mapedit\LayerDef.h" #include "..\mapedit\ExportHdr.h" using namespace std; //*************************************************************************** struct sMkLevelTex { int Tile; int Flags; int TexID; bool operator ==(sMkLevelTex const &v1) {return(Tile==v1.Tile && Flags==v1.Flags);} }; //*************************************************************************** struct sInfItem { GString Name; int Val; bool operator ==(sInfItem const &v1) {return(Name==v1.Name);} }; //*************************************************************************** struct sUsedTile2d { int Tile; int Flags; int TexID; bool operator ==(sUsedTile2d const &v1) {return(Tile==v1.Tile && Flags==v1.Flags);} }; //*************************************************************************** struct sUsedTile3d { int Tile; int Flags; bool operator ==(sUsedTile3d const &v1) {return(Tile==v1.Tile);} }; struct sOutElem3d { bool LocalGeom; sElem3d Elem3d; CFaceStore FaceStore; vector LocalVtxList; CList LocalVtxIdxList; }; //*************************************************************************** struct sMkLevelModel { GString Name; int TriStart,TriCount; u16 ElemID; bool operator ==(sMkLevelModel const &v1) {return(Name==v1.Name);} }; //*************************************************************************** struct sMkLevelLayerThing; class CMkLevelLayer; class CMkLevel { public: CMkLevel(); ~CMkLevel(); void SetAppDir(const char *Path); void Init(const char *InFilename,const char *OutFilename,const char *IncDir,int TPBase,int TPW,int TPH,int PakW,int PakH,bool LocalGeom); void LoadModels(); int AddModel(const char *Name,int TriStart,int TriCount); void Load(); void Process(); int AddTile2d(sExpLayerTile &Tile); int AddTile3d(sExpLayerTile &Tile); void AddInfItem(const char *Name,int Val); void Write(); int Create2dTile(int Tile,int Flags); int Create3dTile(int Tile,int Flags); void MakeTexName(sExpTile &SrcTile,int Flags,GString &OutStr); int BuildTileTex(sExpTile &SrcTile,int Flags); char *GetConfigStr(const char *Grp,const char *Key) {return(Config.GetStr(Grp,Key));} int GetConfigInt(const char *Grp,const char *Key) {return(Config.GetInt(Grp,Key));} CIni &GetConfig() {return(Config);} CTexGrab &GetTexGrab() {return(TexGrab);} void SetStart(int X,int Y) {LevelHdr.PlayerStartX=X; LevelHdr.PlayerStartY=Y;} void GetPakWH(int &W,int &H) {W=PakW; H=PakH;} protected: void BuildModel(CScene &ThisScene,GString &RootPath,int Node); int Create3dElem(int TriCount,int TriStart,bool Local); int Create2dElem(int Tile,bool Local); CMkLevelLayer *FindLayer(int Type,int SubType); void LoadStrList(CList &List,char *TexPtr,int Count); void LoadTiles(sExpFileHdr *FileHdr); void LoadLayers(sExpFileHdr *FileHdr); void LoadLayer(sExpLayerHdr *LayerHdr); void AddDefVtx(vector &VtxList); void PreProcessLayers(); void ProcessElemBanks(); void PreProcessElemBank2d(); void ProcessElemBank2d(); void PreProcessElemBank3d(); void ProcessElemBank3d(); void ProcessElem3d(sOutElem3d &ThisElem); void ProcessLayers(); void SetUpTileUV(sElem2d &Out, sTexOutInfo &Info); void PreProcessModels(); void ProcessModels(); void WriteLevel(); void WriteLayers(); int WriteLayer(int Type,int SubType,bool Warn=false); int WriteThings(int Type,bool Warn=false); int WriteModelList(); int WriteTriList(); int WriteQuadList(); int WriteVtxList(); void WriteElemBanks(); void BuildTiles(); void WriteIncFile(); void ReportLayers(); char *GetLayerName(int Type,int SubType); void ExpTri2Face(sExpTri &In,CFace &Out,bool ImportTex=true); FILE *File; GString InFilename,InPath,LevelName,LevelFullName; GString OutName,OutIncName; GString AppDir; int TileW,TileH; CIni Config; CList InTriList; CList InTileList; CList InSetNameList; CList InTexNameList; CList OutElem2d; CList OutElem3d; CList UsedTile2dList; CList UsedTile3dList; CList Tex2dList; CTexGrab TexGrab; CList BmpList; vector LayerList; CList ModelList; CFaceStore ModelFaceList; sLevelHdr LevelHdr; sExpTri FlatFace[2]; CList InfList; int PakW,PakH; bool LocalGeom; vector OutTriList; vector OutQuadList; vector OutVtxList; }; //*************************************************************************** #endif