/*========================================================================= hbarrel.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __HAZARD_HBARREL_H__ #include "hazard\hbarrel.h" #endif #ifndef __LAYER_COLLISION_H__ #include "level\layercollision.h" #endif #include "game\game.h" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBarrelHazard::init() { CNpcHazard::init(); m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH ); m_rotation = 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBarrelHazard::processMovement( int _frames ) { s32 maxHeight = 20; s32 distX, distY; s32 fallSpeed = 3; s8 yMovement = fallSpeed * _frames; s32 groundHeight; s32 moveX = 0; s32 moveY = 0; // ignore y component of waypoint, since we are stuck to the ground bool pathComplete; if ( m_npcPath.thinkFlat( Pos, &pathComplete, &distX, &distY, &m_heading ) ) { if ( pathComplete ) { // reset Pos = m_base; m_npcPath.resetPath(); return; } else { // check for vertical movement groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 ); if ( groundHeight <= yMovement ) { // groundHeight <= yMovement indicates either just above ground or on or below ground moveY = groundHeight; } else { // fall moveY = yMovement; } } } else { // check for collision distX = distX / abs( distX ); if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( distX * 3 * _frames ), Pos.vy ) < -maxHeight ) { // there is an obstacle in the way, increment the path point (hopefully this will resolve the problem) m_npcPath.incPath(); } else { // check for vertical movement groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 ); moveX = distX * 3 * _frames; if ( groundHeight <= yMovement ) { // groundHeight <= yMovement indicates either just above ground or on or below ground moveY = groundHeight; } else { // fall moveY = yMovement; } } } if ( moveX < 0 ) { m_rotation -= 64 * _frames; m_rotation &= 4095; } else if ( moveX > 0 ) { m_rotation += 64 * _frames; m_rotation &= 4095; } Pos.vx += moveX; Pos.vy += moveY; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBarrelHazard::render() { CHazardThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SVECTOR rotation; rotation.vx = 0; rotation.vy = 0; rotation.vz = m_rotation; VECTOR scale; scale.vx = ONE; scale.vy = ONE; scale.vz = ONE; m_modelGfx->Render(renderPos,&rotation,&scale); } }