/*========================================================================= pcbubble.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PCBUBBLE_H__ #include "platform\pcbubble.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __SPR_SPRITES_H__ #include #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcCollapsingBubblePlatform::postInit() { CNpcBubblePlatform::postInit(); m_startCollapse = false; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcCollapsingBubblePlatform::processLifetime( int _frames ) { switch( m_lifetimeType ) { case NPC_PLATFORM_FINITE_LIFE: { m_lifetime -= _frames; if ( m_lifetime <= 0 ) { setToShutdown(); return; } break; } case NPC_PLATFORM_FINITE_LIFE_RESPAWN: { m_lifetime -= _frames; if ( m_lifetime <= 0 ) { reinit(); } break; } case NPC_PLATFORM_INFINITE_LIFE_COLLAPSIBLE: { if ( m_pop ) { m_lifetime -= _frames; if ( m_lifetime <= 0 ) { m_isActive = false; m_timer = 3 * GameState::getOneSecondInFrames(); m_timerType = NPC_PLATFORM_TIMER_RESPAWN; m_pop = false; m_scale = ONE; m_startCollapse = false; } } else { if ( m_contact || m_startCollapse ) { m_lifetime -= _frames; if ( m_lifetime <= 0 ) { m_lifetime = GameState::getOneSecondInFrames() >> 2; m_pop = true; if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_BALLOON_POP, true ); } } else if ( m_lifetime <= ( GameState::getOneSecondInFrames() >> 1 ) ) { m_startCollapse = true; m_scale = ONE + ( ( 256 * rsin( ( m_lifetime << 14 ) / ( GameState::getOneSecondInFrames() >> 1 ) ) ) >> 12 ); } } } break; } default: break; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcCollapsingAcridPlatform::render() { CNpcCollapsingBubblePlatform::render(); if (SprFrame) { setRGB0( SprFrame, 255, 255, 128 ); } }