/*========================================================================= nssnake.h Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NSSNAKE_H__ #define __ENEMY_NSSNAKE_H__ class CNpcSeaSnakeSegment { public: virtual void init(); virtual void shutdown(); virtual void render(); virtual void processEnemyCollision( CThing *thisThing ); virtual void setScale( u16 scale ) {m_scale = scale;} CNpcSeaSnakeSegment *m_nextSegment; virtual void setPos( DVECTOR newPos ) {Pos = newPos;} virtual DVECTOR getPos() {return( Pos );} virtual void setHeading( s16 newHeading ) {m_heading = newHeading;} void updateCollisionArea(); virtual int checkCollisionAgainst(CThing *_thisThing, int _frames); virtual void setCollisionSize(int _w,int _h); virtual void setCollisionCentreOffset(int _x,int _y) {m_collisionCentreOffset.vx=_x;m_collisionCentreOffset.vy=_y;} virtual CRECT const &getCollisionArea() {return m_collisionArea;} DVECTOR const &getCollisionCentre() {return m_collisionCentre;} int getCollisionRadius() {return m_collisionRadius;} void setAnim( int newAnim ) {m_anim = newAnim;} protected: u16 m_scale; CActorGfx *m_actorGfx; int m_anim; DVECTOR Pos; s16 m_heading; CRECT m_collisionArea; DVECTOR m_collisionCentre; DVECTOR m_collisionCentreOffset; DVECTOR m_collisionSize; int m_collisionRadius; }; class CNpcSeaSnakeEnemy : public CNpcEnemy { public: virtual void postInit(); virtual void shutdown(); virtual void render(); virtual int checkCollisionAgainst(CThing *_thisThing, int _frames); //virtual CRECT const *getThinkBBox(); protected: virtual s32 getFrameShift( int _frames ); virtual bool processSensor(); virtual void processClose( int _frames ); virtual void processMovement( int _frames ); virtual void processShot( int _frames ); virtual void processEnemyCollision( CThing *thisThing ); virtual void processUserCollision( CThing *thisThing ); u8 isSnakeStopped(); void moveEntireSnake( DVECTOR newPos ); enum { NPC_SEA_SNAKE_SPACING = 6, NPC_SEA_SNAKE_LENGTH = 10, NPC_SEA_SNAKE_CIRCLE_CLOCKWISE = 1, NPC_SEA_SNAKE_CIRCLE_ANTICLOCKWISE = 2, }; // position history stuff class CNpcPositionHistory { public: DVECTOR pos; CNpcPositionHistory *next; CNpcPositionHistory *prev; }; u8 m_segmentCount; CNpcSeaSnakeSegment m_segmentArray[NPC_SEA_SNAKE_LENGTH]; CNpcPositionHistory *m_positionHistory; CNpcPositionHistory m_positionHistoryArray[NPC_SEA_SNAKE_SPACING * NPC_SEA_SNAKE_LENGTH]; s32 m_collTimer; s32 m_snapTimer; //s32 m_openTimer; bool m_meterOn; u8 m_turnDir; s16 m_circleHeading; s16 m_origHeading; }; #endif