/***********************/ /*** Anim Base Class ***/ /***********************/ #ifndef __FX_FX_BASE_ANIM_HEADER__ #define __FX_FX_BASE_ANIM_HEADER__ #include "fx/fx.h" /*****************************************************************************/ class CFXBaseAnim : public CFX { public: struct sFXAnim { s16 Scale; s16 StartFrame,EndFrame; s16 FrameShift; u8 R,G,B; u8 Flags; DVECTOR Velocity; u16 EndFX; }; enum FXAnim_Flags { FXANIM_FLAG_LOOP =1<<0, FXANIM_FLAG_COLLIDE_KILL =1<<1, FXANIM_FLAG_HAS_GRAVITY =1<<2, FXANIM_FLAG_INJURE_PLAYER =1<<3, FXANIM_FLAG_KILL_PLAYER =1<<4, }; virtual void init(DVECTOR const &Pos); virtual void shutdown(); virtual void think(int _frames); virtual void render(); virtual void killFX(); virtual int canCollide() {return true;} void setData(void *Data) {DataPtr=(sFXAnim*)Data;} virtual void SetScale(int S) {CurrentScaleX=CurrentScaleY=S;} virtual void SetScaleX(int S) {CurrentScaleX=S;} virtual void SetScaleY(int S) {CurrentScaleY=S;} virtual void SetHeading(int H) {CurrentHeading=H;} protected: virtual void collidedWith(CThing *_thisThing); sFXAnim *DataPtr; s16 VelY; s16 MaxFrame; s16 CurrentFrame; u16 renderFrame; s32 CurrentScaleX; s32 CurrentScaleY; s16 CurrentHeading; }; #endif