/*========================================================================= hrrock.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __HAZARD_HRROCK_H__ #include "hazard\hrrock.h" #endif #ifndef __LAYER_COLLISION_H__ #include "level\layercollision.h" #endif #include "game\game.h" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRollingRockHazard::init() { CNpcHazard::init(); m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH ); m_rotation = 0; m_jump = false; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRollingRockHazard::processMovement( int _frames ) { s32 maxHeight = 20; s32 distX, distY; s32 fallSpeed = 3; s8 yMovement = fallSpeed * _frames; s32 groundHeight; s32 moveX = 0; s32 moveY = 0; // ignore y component of waypoint, since we are stuck to the ground bool pathComplete; bool waypointChange; m_npcPath.think( Pos, &pathComplete, &waypointChange, &distX, &distY ); if ( pathComplete ) { // reset Pos = m_base; m_npcPath.resetPath(); m_jump = false; return; } else { if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_ROLLING_ROCK, true, true ); } if ( distX ) { // move along ground s32 groundSpeed = 4 * _frames; moveX = distX; if ( moveX > groundSpeed ) { moveX = groundSpeed; } else if ( moveX < -groundSpeed ) { moveX = -groundSpeed; } if ( m_jump ) { // process jump movement if ( m_jumpVel < ( 16 << 8 ) ) { m_jumpVel += 128 * _frames; } moveY += m_jumpVel >> 8; groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy + moveY, 16 ); if ( groundHeight < 16 ) { // have hit ground m_jump = false; moveY += groundHeight; } } else { // check for vertical movement groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy, 64 ); if ( groundHeight < 64 ) { // groundHeight <= yMovement indicates either just above ground or on or below ground moveY = groundHeight; } else { // cannot find ground immediately below m_jump = true; m_jumpVel = 0; moveY = 0; } } } else { // drop vertically // check for vertical movement groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 ); if ( groundHeight <= yMovement ) { // groundHeight <= yMovement indicates either just above ground or on or below ground moveY = groundHeight; // increment path if we hit the ground at this stage m_npcPath.incPath(); m_jump = false; } else { // fall moveY = yMovement; } } } if ( moveX < 0 ) { m_rotation -= 64 * _frames; m_rotation &= 4095; } else if ( moveX > 0 ) { m_rotation += 64 * _frames; m_rotation &= 4095; } Pos.vx += moveX; Pos.vy += moveY; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRollingRockHazard::render() { CHazardThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SVECTOR rotation; rotation.vx = 0; rotation.vy = 0; rotation.vz = m_rotation; VECTOR scale; scale.vx = ONE; scale.vy = ONE; scale.vz = ONE; m_modelGfx->Render(renderPos,&rotation,&scale); } }