/*========================================================================= nscrab.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NSCRAB_H__ #include "enemy\nscrab.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __ANIM_SPIDERCRAB_HEADER__ #include #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSpiderCrabEnemy::postInit() { m_npcPath.setPathType( CNpcPath::PONG_PATH ); if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy - 24, 16 ) <= 0 ) { // starting off below ground, jump initially m_velocity = 5; m_state = SPIDER_CRAB_INIT_JUMP; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool CNpcSpiderCrabEnemy::processSensor() { switch( m_sensorFunc ) { case NPC_SENSOR_NONE: return( false ); default: { if ( abs( playerXDist ) < 64 ) { // only attack if within path extents s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( playerXDist < 0 ) { m_extendDir = EXTEND_LEFT; if ( ( Pos.vx + playerXDist ) < minX ) { return( false ); } } else { m_extendDir = EXTEND_RIGHT; if ( ( Pos.vx + playerXDist ) > maxX ) { return( false ); } } m_attackDist = abs( playerXDist ); if ( m_attackDist < 1 ) { m_attackDist = 1; } m_controlFunc = NPC_CONTROL_CLOSE; m_extension = 0; m_velocity = 5; m_base = Pos; // sound if( m_soundId != NOT_PLAYING ) { CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId ); } m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_SPIDERCRAB_ATTACK, true ); return( true ); } else { return( false ); } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSpiderCrabEnemy::processClose( int _frames ) { s32 velocity; DVECTOR newPos = Pos; if ( m_animNo != ANIM_SPIDERCRAB_JUMP ) { m_animPlaying = true; m_animNo = ANIM_SPIDERCRAB_JUMP; m_frame = 0; } velocity = m_velocity * _frames; if ( m_extendDir == EXTEND_RIGHT ) { m_extension += velocity; m_heading = 0; } else { m_extension -= velocity; m_heading = 2048; } bool completed = false; if ( m_extension > m_attackDist ) { m_extension = m_attackDist; completed = true; } else if ( m_extension < -m_attackDist ) { m_extension = -m_attackDist; completed = true; } newPos.vx = m_base.vx + m_extension; newPos.vy = m_base.vy - ( ( SPIDER_CRAB_HEIGHT * rsin( abs( ( m_extension << 11 ) / m_attackDist ) ) ) >> 12 ); s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( newPos.vx < minX ) { newPos.vx = minX; } else if ( newPos.vx > maxX ) { newPos.vx = maxX; } // check for collision with ground s16 extensionDist = abs( newPos.vy - ( m_base.vy - SPIDER_CRAB_HEIGHT ) ); s16 groundHeight = CGameScene::getCollision()->getHeightFromGround( newPos.vx, m_base.vy - SPIDER_CRAB_HEIGHT, extensionDist ); if ( groundHeight < extensionDist ) { // abort jump m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_timerTimer = GameState::getOneSecondInFrames(); m_sensorFunc = NPC_SENSOR_NONE; m_extension = 0; completed = false; Pos = newPos; Pos.vy = m_base.vy - SPIDER_CRAB_HEIGHT + groundHeight; } else { Pos = newPos; } if ( completed ) { m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_timerTimer = GameState::getOneSecondInFrames(); m_sensorFunc = NPC_SENSOR_NONE; m_extension = 0; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSpiderCrabEnemy::processCollision() { if ( m_oldControlFunc == NPC_CONTROL_CLOSE ) { // bite player if ( m_animNo != ANIM_SPIDERCRAB_BITE ) { CPlayer *player = GameScene.getPlayer(); player->takeDamage( m_data[m_type].damageToUserType ); m_animNo = ANIM_SPIDERCRAB_BITE; m_animPlaying = true; m_frame = 0; } else if ( !m_animPlaying ) { m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_timerTimer = GameState::getOneSecondInFrames(); m_sensorFunc = NPC_SENSOR_NONE; m_extension = 0; } } else { CPlayer *player = GameScene.getPlayer(); player->takeDamage( m_data[m_type].damageToUserType ); m_controlFunc = m_oldControlFunc; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSpiderCrabEnemy::processSpiderCrabInitJumpMovement( int _frames ) { s32 velocity; bool completed = false; bool collision = false; if ( m_animNo != ANIM_SPIDERCRAB_JUMP ) { m_animPlaying = true; m_animNo = ANIM_SPIDERCRAB_JUMP; m_frame = 0; } velocity = m_velocity * _frames; m_extension += velocity; if ( m_extension > 128 ) { m_extension = 128; completed = true; } Pos.vy = m_base.vy - ( ( 50 * rsin( abs( m_extension ) << 4 ) ) >> 12 ); /*if ( m_extension > 64 ) { // check for collision on the way back down if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy ) < 0 ) { collision = true; } } if ( completed || collision ) { m_state = SPIDER_CRAB_DEFAULT; }*/ if ( m_extension > 64 ) { m_state = SPIDER_CRAB_DEFAULT; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSpiderCrabEnemy::processMovement(int _frames) { s32 moveX = 0, moveY = 0; s32 moveVel = 0; s32 moveDist = 0; if ( m_state == SPIDER_CRAB_INIT_JUMP ) { processSpiderCrabInitJumpMovement( _frames ); } else { processGenericFixedPathWalk( _frames, &moveX, &moveY ); if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = m_data[m_type].moveAnim; m_frame = 0; } } processMovementModifier( _frames, moveX, moveY, moveVel, moveDist ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSpiderCrabEnemy::processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange ) { Pos.vx += distX; Pos.vy += distY; // sort out draw rotation DVECTOR testPos1, testPos2; testPos1 = testPos2 = Pos; testPos1.vx -= 10; testPos2.vx += 10; testPos1.vy += CGameScene::getCollision()->getHeightFromGround( testPos1.vx, testPos1.vy, 16 ); testPos2.vy += CGameScene::getCollision()->getHeightFromGround( testPos2.vx, testPos2.vy, 16 ); s32 xDist = testPos2.vx - testPos1.vx; s32 yDist = testPos2.vy - testPos1.vy; s16 heading = ratan2( yDist, xDist ); m_drawRotation = heading; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSpiderCrabEnemy::processEnemyCollision( CThing *thisThing ) { if ( m_state != SPIDER_CRAB_INIT_JUMP ) { CNpcEnemy::processEnemyCollision( thisThing ); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// u8 CNpcSpiderCrabEnemy::canCollideWithEnemy() { return( m_state != SPIDER_CRAB_INIT_JUMP ); }