/*========================================================================= hrwheel.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __HAZARD_HRWHEEL_H__ #include "hazard\hrwheel.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRisingWeightWheelHazard::init() { CNpcHazard::init(); m_rotation = 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRisingWeightWheelHazard::setWaypoints( sThingHazard *ThisHazard ) { u16 *PntList=(u16*)MakePtr(ThisHazard,sizeof(sThingHazard)); u16 newXPos, newYPos; // get init pos newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; DVECTOR startPos; startPos.vx = ( newXPos << 4 ) + 8; startPos.vy = ( newYPos << 4 ) + 16; Pos = startPos; m_base = Pos; m_wheelPos.vx = newXPos; m_wheelPos.vy = newYPos; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRisingWeightWheelHazard::collidedWith( CThing *_thisThing ) { if ( m_isActive ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { CPlayer *player = (CPlayer *) _thisThing; ATTACK_STATE playerState = player->getAttackState(); if ( playerState == ATTACK_STATE__BUTT_BOUNCE ) { m_weight->setTriggered(); m_rotation += 128; m_rotation &= 4095; } break; } default: ASSERT(0); break; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRisingWeightWheelHazard::render() { CHazardThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SVECTOR rotation; rotation.vx = 0; rotation.vy = 0; rotation.vz = m_rotation; VECTOR scale; scale.vx = ONE; scale.vy = ONE; scale.vz = ONE; m_modelGfx->Render(renderPos,&rotation,&scale); } }