/*========================================================================= hcsaw.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __HAZARD_HCSAW_H__ #include "hazard\hcsaw.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __LEVEL_LEVEL_H__ #include "level\level.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcCircularSawHazard::init() { CNpcHazard::init(); m_rotation = 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcCircularSawHazard::processMovement( int _frames ) { m_rotation += 256 * _frames; m_rotation &= 4095; if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_SAW, true ); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcCircularSawHazard::render() { CHazardThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SVECTOR rotation; rotation.vx = 0; rotation.vy = 0; rotation.vz = m_rotation; VECTOR scale; scale.vx = ONE; scale.vy = ONE; scale.vz = ONE; m_modelGfx->Render(renderPos,&rotation,&scale); } }