/*========================================================================= psbutt.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "player\psbutt.h" #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PLAYER_PMODES_H__ #include "player\pmodes.h" #endif #ifndef __GAME_GAMEBUBS_H__ #include "game\gamebubs.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __ANIM_SPONGEBOB_HEADER__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateButtBounce::enter(CPlayerModeBase *_playerMode) { _playerMode->zeroMoveVelocity(); _playerMode->setAnimNo(ANIM_SPONGEBOB_BUTTBOUNCESTART); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateButtBounce::think(CPlayerModeBase *_playerMode) { if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim()) { _playerMode->setState(STATE_BUTTFALL); } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateButtBounceFall::enter(CPlayerModeBase *_playerMode) { _playerMode->setAnimNo(ANIM_SPONGEBOB_BUTTBOUNCEEND); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateButtBounceFall::think(CPlayerModeBase *_playerMode) { _playerMode->fall(); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateButtBounceLand::enter(CPlayerModeBase *_playerMode) { // DVECTOR pos; // // pos=_playerMode->getPlayerPos(); // CGameBubicleFactory::spawnBubicles(pos.vx,pos.vy,40,10,CGameBubicleFactory::TYPE_MEDIUM); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateButtBounceLand::think(CPlayerModeBase *_playerMode) { if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim()) { _playerMode->setState(STATE_IDLE); } } /*=========================================================================== end */