/*========================================================================= tsemit.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __TRIGGERS_TSEMIT_H__ #include "triggers\tsemit.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #include "fx\fxsteam.h" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CSteamEmitterTrigger::init() { CTrigger::init(); m_soundId = (int) NOT_PLAYING; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CSteamEmitterTrigger::think(int _frames) { if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_HAZARD__STEAM, true ); } CTrigger::think( _frames ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CSteamEmitterTrigger::shutdown() { if ( m_soundId != NOT_PLAYING ) { CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId ); } CTrigger::shutdown(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CSteamEmitterTrigger::setPositionAndSize(int _x,int _y,int _w,int _h) { CTrigger::setPositionAndSize( _x, _y, _w, _h ); m_effect = CFX::Create( CFX::FX_TYPE_STEAM, Pos ); CFXSteam *steam = (CFXSteam *) m_effect; steam->SetSize( ( _w >> 4 ) * ONE ); DVECTOR velocity; velocity.vx = 0; velocity.vy = -_h >> 4; steam->SetVel( velocity ); }