/**********************/ /*** PSX Vram Stuff ***/ /**********************/ #ifndef __TPAGE_H__ #define __TPAGE_H__ #ifndef __FILE_EQUATES_H__ #include #endif /*************************************************************************************************/ #define TPAGE_MAX_ANIM_TEX 8 typedef struct { u16 NoOfFrames,NoOfTPages; u16 TPageStart; u16 TPageWidth,TPageHeightInPixels; u16 NumOfSpareBoxes; u16 Compress,Pad; } sTPageHdr; typedef struct { u16 TPage; u16 Clut; s8 XOfs,YOfs; u8 W,H; u8 U,V; u8 Rotated; u8 Cycle; } sFrameHdr; struct TPAGE_DESC { u8 Half; u8 tpage; u8 xoffset; u8 yoffset; }; /********************************************************************************************************/ void TPInit(); TPAGE_DESC TPLoadTex(FileEquate Filename); TPAGE_DESC TPLoadTexWithHeaders( FileEquate Filename, sFrameHdr **hdrs ); void TPFree( const TPAGE_DESC & desc ,int blah=0); #endif