/*******************/ /*** Level Class ***/ /*******************/ #ifndef __LEVEL_LEVEL_H__ #define __LEVEL_LEVEL_H__ #include "system\global.h" #include "level/layertile.h" #include "level/layercollision.h" /*****************************************************************************/ class CLayer; class CLevel { public: // Scene Handlers void init(); void shutdown(); void render(); void think(int _frames); void setCameraCentre(DVECTOR _pos) {MapPos=_pos;} static DVECTOR getCameraPos() {return MapPos;} static DVECTOR getPlayerSpawnPos() {return s_playerSpawnPos;} CLayerCollision *getCollisionLayer() {return CollisionLayer;} DVECTOR getMapSize(); private: void initLayers(); sLvlHdr *LevelHdr; sTileBankHdr *TileBankHdr; static DVECTOR MapPos; static DVECTOR s_playerSpawnPos; TPAGE_DESC m_levelTPage; // Tile Layers CLayerTile *TileLayers[CLayerTile::LAYER_TILE_TYPE_MAX]; // Collision CLayerCollision *CollisionLayer; }; /*****************************************************************************/ #endif