// Magic Software, Inc. // http://www.magic-software.com // Copyright (c) 2000, All Rights Reserved // // Source code from Magic Software is supplied under the terms of a license // agreement and may not be copied or disclosed except in accordance with the // terms of that agreement. The various license agreements may be found at // the Magic Software web site. This file is subject to the license // // FREE SOURCE CODE // http://www.magic-software.com/License/free.pdf #include "MgcEigen.h" #include "vector3.h" //#include "MgcLinearSystem.h" #include "MgcAppr3DLineFit.h" //---------------------------------------------------------------------------- void MgcOrthogonalLineFit (int iQuantity, const Vector3* akPoint, Vector3& rkOffset, Vector3& rkDirection) { // compute average of points rkOffset = akPoint[0]; int i; for (i = 1; i < iQuantity; i++) rkOffset += akPoint[i]; real fInvQuantity = 1.0f/iQuantity; rkOffset *= fInvQuantity; // compute sums of products real fSumXX = 0.0, fSumXY = 0.0, fSumXZ = 0.0; real fSumYY = 0.0, fSumYZ = 0.0, fSumZZ = 0.0; for (i = 0; i < iQuantity; i++) { Vector3 kDiff = akPoint[i] - rkOffset; fSumXX += kDiff.x*kDiff.x; fSumXY += kDiff.x*kDiff.y; fSumXZ += kDiff.x*kDiff.z; fSumYY += kDiff.y*kDiff.y; fSumYZ += kDiff.y*kDiff.z; fSumZZ += kDiff.z*kDiff.z; } // setup the eigensolver MgcEigen kES(3); kES.Matrix(0,0) = fSumYY+fSumZZ; kES.Matrix(0,1) = -fSumXY; kES.Matrix(0,2) = -fSumXZ; kES.Matrix(1,0) = kES.Matrix(0,1); kES.Matrix(1,1) = fSumXX+fSumZZ; kES.Matrix(1,2) = -fSumYZ; kES.Matrix(2,0) = kES.Matrix(0,2); kES.Matrix(2,1) = kES.Matrix(1,2); kES.Matrix(2,2) = fSumXX+fSumYY; // compute eigenstuff, smallest eigenvalue is in last position kES.DecrSortEigenStuff3(); // unit-length direction for best-fit line rkDirection.x = kES.GetEigenvector(0,2); rkDirection.y = kES.GetEigenvector(1,2); rkDirection.z = kES.GetEigenvector(2,2); } //---------------------------------------------------------------------------- bool MgcOrthogonalLineFit (int iQuantity, const Vector3* akPoint, const bool* abValid, Vector3& rkOffset, Vector3& rkDirection) { // compute average of points rkOffset.Zero(); int i, iValidQuantity = 0; for (i = 0; i < iQuantity; i++) { if ( abValid[i] ) { rkOffset += akPoint[i]; iValidQuantity++; } } if ( iValidQuantity == 0 ) return false; real fInvQuantity = 1.0f/iQuantity; rkOffset *= fInvQuantity; // compute sums of products real fSumXX = 0.0, fSumXY = 0.0, fSumXZ = 0.0; real fSumYY = 0.0, fSumYZ = 0.0, fSumZZ = 0.0; for (i = 0; i < iQuantity; i++) { if ( abValid[i] ) { Vector3 kDiff = akPoint[i] - rkOffset; fSumXX += kDiff.x*kDiff.x; fSumXY += kDiff.x*kDiff.y; fSumXZ += kDiff.x*kDiff.z; fSumYY += kDiff.y*kDiff.y; fSumYZ += kDiff.y*kDiff.z; fSumZZ += kDiff.z*kDiff.z; } } // setup the eigensolver MgcEigen kES(3); kES.Matrix(0,0) = fSumYY+fSumZZ; kES.Matrix(0,1) = -fSumXY; kES.Matrix(0,2) = -fSumXZ; kES.Matrix(1,0) = kES.Matrix(0,1); kES.Matrix(1,1) = fSumXX+fSumZZ; kES.Matrix(1,2) = -fSumYZ; kES.Matrix(2,0) = kES.Matrix(0,2); kES.Matrix(2,1) = kES.Matrix(1,2); kES.Matrix(2,2) = fSumXX+fSumYY; // compute eigenstuff, smallest eigenvalue is in last position kES.DecrSortEigenStuff3(); // unit-length direction for best-fit line rkDirection.x = kES.GetEigenvector(0,2); rkDirection.y = kES.GetEigenvector(1,2); rkDirection.z = kES.GetEigenvector(2,2); return true; } //----------------------------------------------------------------------------