/*========================================================================= gameslot.h Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __GAME_GAMESLOT_H__ #define __GAME_GAMESLOT_H__ /*---------------------------------------------------------------------- Includes -------- */ /* Std Lib ------- */ /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ class CGameSlotManager { public: enum { INITIAL_LIVES=4, INITIAL_CONTINUES=3, NUM_GAME_SLOTS=4, }; typedef struct { int m_isInUse; int m_lives; int m_continues; int m_maxLevelCompleted; } GameSlot; static void init(); static void setActiveSlot(unsigned int _slot); static GameSlot getSlotData(); static void setSlotData(GameSlot *_data); static void eraseGameSlot(unsigned int _slot); static void copyGameSlot(unsigned int _src,unsigned int _dest); private: static GameSlot s_gameSlots[NUM_GAME_SLOTS]; static GameSlot *s_currentGameSlot; // These allow the CSaveLoadDatabase total access to the game slots static void setSlotData(int _slot,GameSlot *_data); static GameSlot getSlotData(int _slot); friend class CSaveLoadDatabase; }; /*---------------------------------------------------------------------- Globals ------- */ /*---------------------------------------------------------------------- Functions --------- */ /*---------------------------------------------------------------------- */ #endif /* __GAME_GAMESLOT_H__ */ /*=========================================================================== end */