/*========================================================================= pbounce.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PBOUNCE_H__ #include "platform\pbounce.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif void CNpcBouncePlatform::postInit() { CNpcPlatform::postInit(); m_vertScale = 0; m_vertVelocity = 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBouncePlatform::think( int _frames ) { if ( m_contact ) { CPlayer *player = GameScene.getPlayer(); if ( m_vertVelocity > 20 && m_vertScale < -100 ) { player->springPlayerUp(); } s16 vertForce = -30 * _frames; m_vertVelocity += vertForce; m_contact = false; } s32 resistance = -( 10 * _frames * m_vertScale ) >> 8; if ( m_vertScale > 0 && resistance > -1 ) { resistance = -1; } else if ( m_vertScale < 0 && resistance < 1 ) { resistance = 1; } // get direction of resistance m_vertVelocity += resistance; m_vertScale += m_vertVelocity; if ( m_vertVelocity ) { s32 absVertVelocity = abs( m_vertVelocity ); m_vertVelocity += -m_vertVelocity / abs( m_vertVelocity ); if ( abs( m_vertVelocity ) < 10 ) { m_vertVelocity = 0; } if ( m_vertVelocity > 60 ) { m_vertVelocity = 60; } else if ( m_vertVelocity < -60 ) { m_vertVelocity = -60; } } CPlatformThing::think(_frames); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBouncePlatform::render() { if ( m_isActive ) { CPlatformThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SVECTOR rotation; rotation.vx = 0; rotation.vy = 0; rotation.vz = 0; VECTOR scale; scale.vx = ONE; scale.vy = ONE + m_vertScale; scale.vz = ONE; m_modelGfx->Render(renderPos,&rotation,&scale); } } }