/*========================================================================= platform.h Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PLATFORM_H__ #define __PLATFORM_PLATFORM_H__ //#include #ifndef __THING_THING_H__ #include "thing/thing.h" #endif #include "Gfx/Actor.h" #ifndef __ENEMY_NPCPATH_H__ #include "enemy\npcpath.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif // temporary #ifndef __GFX_SPRBANK_H__ #include "gfx\sprbank.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // All platforms are fied to this width at the minute.. #define PLATFORMWIDTH 80 // The collision box is this high.. if SB keeps falling through platforms then it *should* be sufficient // just to up this a bit #define PLATFORMCOLLISIONHEIGHT 90 /*****************************************************************************/ class CNpcPlatform : public CPlatformThing { public: enum NPC_PLATFORM_UNIT_TYPE { NPC_LINEAR_PLATFORM = 0, NPC_CIRCULAR_PLATFORM = 1, NPC_BUBBLE_PLATFORM, NPC_COLLAPSING_BUBBLE_PLATFORM, NPC_FISH_HOOK_PLATFORM, NPC_RETRACTING_PLATFORM, NPC_GEYSER_PLATFORM, NPC_BOBBING_PLATFORM, NPC_FALLING_PLATFORM, NPC_CART_PLATFORM, NPC_FISH_HOOK_2_PLATFORM, NPC_BRANCH_PLATFORM, NPC_SEESAW_PLATFORM, NPC_OILDRUM_PLATFORM, NPC_CRATE_PLATFORM, NPC_BOUNCE_PLATFORM, NPC_DUAL_PLATFORM, NPC_OILDRUM_GENERATOR, NPC_CRATE_GENERATOR, NPC_RAFT_PLATFORM, NPC_VERTICAL_OILDRUM_GENERATOR, NPC_VERTICAL_OILDRUM_PLATFORM, NPC_LANTERN_PLATFORM, NPC_BUBBLE_GEYSER_GENERATOR, NPC_LEAF_PLATFORM, NPC_BIG_WHEEL_PLATFORM, NPC_STEERABLE_BARREL_PLATFORM, NPC_JELLYFISH_PLATFORM, NPC_PLAYER_BUBBLE_PLATFORM, NPC_CLAM_PLATFORM, NPC_PLATFORM_TYPE_MAX, }; void init(); void init( DVECTOR initPos ); void init( DVECTOR initPos, s32 initLifetime ); virtual void postInit(); void shutdown(); virtual void think(int _frames); virtual void render(); virtual u8 canDrop() {return true;} void setType( NPC_PLATFORM_UNIT_TYPE newType ) {m_type = newType;} void setTypeFromMapEdit( u16 newType ); void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;} virtual int checkCollisionAgainst(CThing *_thisThing, int _frames); virtual u8 checkCollisionDelta( CThing *_thisThing, int threshold, CRECT collisionArea ); virtual int getHeightFromPlatformAtPosition(int _x,int _y, int offsetX = 0, int offsetY = 0); void setTiltable( bool isTiltable ); void addWaypoint( s32 xPos, s32 yPos ); void setGraphic( sThingPlatform *ThisPlatform ); void setGraphic( u8 graphicNum ); virtual void setWaypoints( sThingPlatform *ThisPlatform ); static NPC_PLATFORM_UNIT_TYPE getTypeFromMapEdit( u16 newType ); static CNpcPlatform *Create(sThingPlatform *ThisPlatform); void setSpeed( s16 newSpeed ) {m_speed = newSpeed;} protected: // NPC data structure definitions // enum NPC_PLATFORM_LIFETIME_TYPE { NPC_PLATFORM_FINITE_LIFE = 0, NPC_PLATFORM_INFINITE_LIFE = 1, NPC_PLATFORM_FINITE_LIFE_RESPAWN, NPC_PLATFORM_INFINITE_LIFE_COLLAPSIBLE, }; enum NPC_PLATFORM_TIMER_TYPE { NPC_PLATFORM_TIMER_NONE = 0, NPC_PLATFORM_TIMER_RESPAWN = 1, }; enum { EXTEND_UP = true, EXTEND_DOWN = false, EXTEND_RIGHT = true, EXTEND_LEFT = false, EXTEND_CLOCKWISE = true, EXTEND_ANTICLOCKWISE = false, }; typedef struct NPC_PLATFORM_DATA_TYPE { u8 speed; u16 turnSpeed; bool detectCollision; DAMAGE_TYPE damageToUserType; u16 initHealth; s32 lifetime; NPC_PLATFORM_LIFETIME_TYPE lifetimeType; s32 initTimer; u8 initTimerType; } NPC_PLATFORM_DATA; // functions void reinit(); bool processSensor(); virtual void processMovement( int _frames ); virtual void processLifetime( int _frames ); void processClose( int _frames ); void processCollision(); virtual void processTimer( int _frames ); void processTilt( int _frames ); bool isCollisionWithGround(); virtual sBBox &getBBox() {return( m_modelGfx->GetBBox() );} // data static NPC_PLATFORM_DATA m_data[NPC_PLATFORM_TYPE_MAX]; static s32 playerXDist; static s32 playerYDist; static s32 playerXDistSqr; static s32 playerYDistSqr; class CLayerCollision *m_layerCollision; // internal variables NPC_PLATFORM_UNIT_TYPE m_type; CNpcPath m_npcPath; s32 m_heading; s32 m_velocity; s16 m_rotation; DVECTOR m_base; DVECTOR m_initPos; u8 m_state; bool m_reversed; s32 m_extension; s32 m_lifetime; s32 m_initLifetime; NPC_PLATFORM_LIFETIME_TYPE m_lifetimeType; bool m_contact; s32 m_timer; bool m_isActive; u8 m_timerType; bool m_detectCollision; bool m_tiltable; s32 m_tiltAngle; s32 m_tiltVelocity; bool m_extendDir; s16 m_speed; CModelGfx *m_modelGfx; u8 m_isShuttingDown; int m_graphicNum; virtual void collidedWith(CThing *_thisThing); static NPC_PLATFORM_UNIT_TYPE mapEditConvertTable[NPC_PLATFORM_TYPE_MAX]; protected: virtual void setCollisionAngle(int newAngle); // Actually.. this probly doesn't need to be in the base calss anymore.. :/ virtual void calculateBoundingBoxSize(); }; /*****************************************************************************/ #endif