/**********************/ /*** Export Structs ***/ /**********************/ #ifndef __EXPORT_STRUCTS_HEADER__ #define __EXPORT_STRUCTS_HEADER__ #include #include /*****************************************************************************/ #define EXPORT_LAYER_COUNT 16 struct sExpFileHdr { int TileCount; int TileOfs; int TileW,TileH; int TriCount; int TriOfs; int SetNameCount; int SetNameOfs; int TexNameCount; int TexNameOfs; int LayerCount; int LayerOfs[EXPORT_LAYER_COUNT]; }; /*****************************************************************************/ struct sExpTile { int Set; int Tile; int TriStart; int TriCount; u16 XOfs,YOfs; u8 *RGB; // int TexId; // n -1 // int Flags; // Flip Flags bool operator==(sExpTile const &v1) { return(Set==v1.Set && Tile==v1.Tile); } }; /*****************************************************************************/ struct sExpColTile { u8 Tile; u8 Flags; bool operator==(sExpColTile const &v1) { return(Tile==v1.Tile && Flags==v1.Flags); } }; /*****************************************************************************/ struct sExpTri { int TexID; Vector3 vtx[3]; float uv[3][2]; }; /*****************************************************************************/ /*****************************************************************************/ /*****************************************************************************/ struct sExpLayerHdr { int Type; int SubType; int Width; int Height; }; /*****************************************************************************/ struct sExpLayerTile { u16 Tile; u16 Flags; // bool operator==(sExpLayerTile const &v1) {return (Tile==v1.Tile);} //bool operator==(sExpLayerTile const &v1) {return (Tile==v1.Tile);} bool operator ==(sExpLayerTile const &v1) {return(Tile==v1.Tile && Flags==v1.Flags);} }; /*****************************************************************************/ /* struct sExpTex { char *Filename; BOOL operator==(sExpTex const &v1) {return (!strcmp(Filename,v1.Filename));} }; */ /* struct sExpMapElem { u16 Set; u16 Tile; u16 Flags; BOOL operator==(sExpMapElem const &v1) { return(Set==v1.Set && Tile==v1.Tile); } }; */ /*****************************************************************************/ /*** Things ******************************************************************/ /*****************************************************************************/ struct sLayerThingData { int WaypointCount; int Speed; int TurnRate; int Health; int AttackStrength; bool CollisionFlag; bool PlayerFlag; // Platform int MoveType; int PlatformType; // Boxes int Width,Height; // Spare int TriStart,TriCount; int Spare[2]; }; #endif