/*******************/ /*** Layer Platform ***/ /*******************/ #ifndef __LAYER_PLATFORM_HEADER__ #define __LAYER_PLATFORM_HEADER__ #include "LayerThing.h" #include "Layer.h" #include "MapEdit.h" #include "GUILayerPlatform.h" #include "Elem.h" /*****************************************************************************/ class CLayerPlatform : public CLayerThing { public: enum { MoveTypeLinear=0, MoveTypeCirular }; CLayerPlatform(sLayerDef &Def); CLayerPlatform(CFile *File,int Version) {Load(File,Version);} void InitLayer(sLayerDef &Def); void InitSubView(CCore *Core); void GUIInit(CCore *Core); void GUIKill(CCore *Core); void GUIUpdate(CCore *Core); void GUIChanged(CCore *Core); bool GUIReady(); void GUIThingDefClear(); void GUIThingUpdate(bool OnlySel=false); void GUIThingPointUpdate(bool OnlySel=false); void Export(CCore *Core,CExport &Exp); void ExportThingData(CCore *Core,CExport &Exp,sLayerThing &ThisThing,sLayerThingData &OutThing); protected: void SetThingParams(sLayerThing &Thing); CGUILayerPlatform GUIPlatform; }; /*****************************************************************************/ #endif