/*========================================================================= pfallnor.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PFALLNOR_H__ #include "platform\pfallnor.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFallingNoRespawnPlatform::postInit() { CNpcPlatform::postInit(); m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH ); m_spinFinish = false; m_rotation = 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFallingNoRespawnPlatform::processMovement( int _frames ) { s32 moveX = 0, moveY = 0; s32 distX, distY, heading; bool pathComplete; DVECTOR offset = CLevel::getCameraPos(); if ( m_spinFinish ) { m_rotation += 64 * _frames; m_rotation &= 4095; if ( m_bounceDir ) { Pos.vx += 2 * _frames; } else { Pos.vx -= 2 * _frames; } Pos.vy += m_speed * _frames; if ( m_speed < 12 ) { m_speed++; } s32 yPos = Pos.vy - offset.vy; if ( yPos < 0 || yPos > VidGetScrH() ) { setToShutdown(); } } else { m_npcPath.thinkVertical( Pos, &pathComplete, &distX, &distY, &heading ); if ( pathComplete ) { m_spinFinish = true; m_speed = -5; m_bounceDir = getRnd() % 2; } else { moveX = 0; moveY = m_speed * _frames; if ( heading == 3072 ) { moveY = -moveY; } s32 groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy + moveY, 16 ); if ( groundHeight < moveY ) { if ( ( CGameScene::getCollision()->getCollisionBlock( Pos.vx, Pos.vy + groundHeight + 8 ) & COLLISION_TYPE_MASK ) != COLLISION_TYPE_FLAG_DEATH_FALL ) { moveY = groundHeight; moveX = 2 * _frames; } } } s32 yPos = Pos.vy - offset.vy; if ( yPos > VidGetScrH() + 100 ) { setToShutdown(); } } Pos.vx += moveX; Pos.vy += moveY; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFallingNoRespawnPlatform::render() { if ( m_isActive ) { CPlatformThing::render(); // Render if (canRender()) { DVECTOR &renderPos=getRenderPos(); SVECTOR rotation; rotation.vx = 0; rotation.vy = 0; rotation.vz = m_rotation; VECTOR scale; scale.vx = ONE; scale.vy = ONE; scale.vz = ONE; m_modelGfx->Render(renderPos,&rotation,&scale); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// int CNpcFallingNoRespawnPlatform::checkCollisionAgainst(CThing *_thisThing, int _frames) { if ( m_spinFinish ) { return( false ); } else { return( CNpcPlatform::checkCollisionAgainst( _thisThing, _frames ) ); } }