/*========================================================================= nffolk.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NFFOLK_H__ #include "enemy\nffolk.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif void CNpcFishFolk::postInit() { m_heading = 0; DVECTOR newPos; newPos.vx = 200; newPos.vy = 400; //m_npcPath.addWaypoint( newPos ); newPos.vx = 500; newPos.vy = 400; //m_npcPath.addWaypoint( newPos ); m_npcPath.setPathType( CNpcPath::PONG_PATH ); } void CNpcFishFolk::processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange ) { Pos.vy += distY; if ( m_movementTimer > 0 ) { Pos.vx += distX; m_movementTimer -= _frames; if ( m_movementTimer <= 0 ) { m_timerTimer = GameState::getOneSecondInFrames() * ( ( getRnd() % 5 ) + 1 ); } } else { if ( m_timerTimer > 0 ) { // pause and look around m_timerTimer -= _frames; } else { if ( getRnd() % 2 ) { m_npcPath.reversePathDir(); } m_movementTimer = GameState::getOneSecondInFrames() * ( ( getRnd() & 10 ) + 4 ); } } }