/*========================================================================= nsklfish.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NSKLFISH_H__ #include "enemy\nsklfish.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __ANIM_SKELETALFISH_HEADER__ #include #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool CNpcSkeletalFishEnemy::processSensor() { switch( m_sensorFunc ) { case NPC_SENSOR_NONE: return( false ); default: { if ( playerXDistSqr + playerYDistSqr < 10000 ) { s32 xDistWaypoint, yDistWaypoint; m_npcPath.getDistToNextWaypoint( Pos, &xDistWaypoint, &yDistWaypoint ); if ( abs( xDistWaypoint ) >= abs( playerXDist ) ) { m_controlFunc = NPC_CONTROL_CLOSE; m_velocity = 0; m_chargeTime = 0; m_sensorFunc = NPC_SENSOR_NONE; return( true ); } else { return( false ); } } else { return( false ); } break; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSkeletalFishEnemy::processClose( int _frames ) { s32 moveX, moveY; s16 decDir, incDir, moveDist; if ( m_chargeTime > GameState::getOneSecondInFrames() ) { if ( m_velocity < SKELETAL_FISH_CHARGE_VELOCITY ) { m_velocity++; } } else { m_chargeTime += _frames; } s16 headingToPlayer = ratan2( playerYDist, playerXDist ) & 4095; if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SKELETALFISH_SWIM; m_frame = 0; } decDir = m_heading - headingToPlayer; if ( decDir < 0 ) { decDir += ONE; } incDir = headingToPlayer - m_heading; if ( incDir < 0 ) { incDir += ONE; } if ( decDir < incDir ) { moveDist = -decDir; } else { moveDist = incDir; } s32 xDistWaypoint, yDistWaypoint; m_npcPath.getDistToNextWaypoint( Pos, &xDistWaypoint, &yDistWaypoint ); if ( ( playerXDistSqr + playerYDistSqr > 100 ) && abs( xDistWaypoint ) >= abs( playerXDist ) ) { // continue charge processGenericGotoTarget( _frames, playerXDist, playerYDist, m_velocity ); } else { m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_chargeTime = m_timerTimer = GameState::getOneSecondInFrames(); } if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_FISH_FOLK_MOVE_2, true ); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// s32 CNpcSkeletalFishEnemy::getFrameShift( int _frames ) { if ( m_chargeTime < GameState::getOneSecondInFrames() ) { return( _frames << 8 ); } else { return( ( _frames << 8 ) >> 2 ); } }