/*========================================================================= nsshark.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NSSHARK_H__ #include "enemy\nsshark.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PROJECTL_PROJECTL_H__ #include "projectl\projectl.h" #endif #ifndef __ANIM_SHARKSUB_HEADER__ #include #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSubSharkEnemy::postInit() { m_state = SUB_SHARK_MINE_1; m_extendDir = EXTEND_RIGHT; m_npcPath.setPathType( CNpcPath::PONG_PATH ); m_salvoCount = 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSubSharkEnemy::processMovement( int _frames ) { if ( !m_animPlaying ) { if ( playerXDistSqr + playerYDistSqr < 100 && !m_salvoCount ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SWIPE; m_frame = 0; } else { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SWIM; m_frame = 0; } } if ( m_timerTimer <= 0 ) { if ( m_salvoCount > 0 ) { // drop mine CProjectile *projectile; projectile = CProjectile::Create(); projectile->init( Pos, 1024 ); m_salvoCount--; m_timerTimer = GameState::getOneSecondInFrames() * 1; } } if ( m_movementTimer > 0 ) { m_movementTimer -= _frames; } s32 moveX = 0, moveY = 0; s32 moveVel = 0; s32 moveDist = 0; processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist ); if ( moveX > 0 ) { m_extendDir = EXTEND_RIGHT; } else { m_extendDir = EXTEND_LEFT; } Pos.vx += moveX; Pos.vy += moveY; if ( m_movementTimer <= 0 ) { m_controlFunc = NPC_CONTROL_CLOSE; } /*if ( m_extendDir == EXTEND_RIGHT ) { s32 xDist = 600 - Pos.vx; s32 xDistSqr = xDist * xDist; s32 yDist = m_base.vy - Pos.vy; s32 yDistSqr = yDist * yDist; if ( ( xDistSqr + yDistSqr ) > 100 ) { processGenericGotoTarget( _frames, xDist, yDist, m_speed ); } else { m_extendDir = EXTEND_LEFT; if ( m_movementTimer <= 0 ) { m_controlFunc = NPC_CONTROL_CLOSE; } } } else { s32 xDist = 100 - Pos.vx; s32 xDistSqr = xDist * xDist; s32 yDist = m_base.vy - Pos.vy; s32 yDistSqr = yDist * yDist; if ( ( xDistSqr + yDistSqr ) > 100 ) { processGenericGotoTarget( _frames, xDist, yDist, m_speed ); } else { m_extendDir = EXTEND_RIGHT; if ( m_movementTimer <= 0 ) { m_controlFunc = NPC_CONTROL_CLOSE; } } }*/ } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSubSharkEnemy::processClose( int _frames ) { if ( m_state != SUB_SHARK_SWALLOW ) { if ( playerXDist > 0 ) { m_extendDir = EXTEND_RIGHT; } else { m_extendDir = EXTEND_LEFT; } } switch( m_state ) { case SUB_SHARK_MINE_1: case SUB_SHARK_MINE_2: { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SWIM; m_frame = 0; } processGenericGotoTarget( _frames, playerXDist, 0, m_speed ); s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( Pos.vx < minX || Pos.vx > maxX || playerXDistSqr < 100 ) { // fire at player m_salvoCount = 5; m_state++; m_movementTimer = GameState::getOneSecondInFrames() * 8; m_controlFunc = NPC_CONTROL_MOVEMENT; } break; } case SUB_SHARK_CYCLE: { // charge player if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SPRINTOPEN; m_frame = 0; } processGenericGotoTarget( _frames, playerXDist, 0, NPC_SUB_SHARK_HIGH_SPEED ); s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( Pos.vx < minX || Pos.vx > maxX || playerXDistSqr < 10000 ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_CHOMP; m_frame = 0; m_state = SUB_SHARK_SWALLOW; } break; } case SUB_SHARK_SWALLOW: { // if ( collision ) // else s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( m_extendDir == EXTEND_RIGHT ) { //s32 xDist = 600 - Pos.vx; s32 xDist = maxX - Pos.vx; s32 xDistSqr = xDist * xDist; if ( xDistSqr > 100 ) { processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED ); } else { m_extendDir = EXTEND_LEFT; } } else { //s32 xDist = 100 - Pos.vx; s32 xDist = minX - Pos.vx; s32 xDistSqr = xDist * xDist; if ( xDistSqr > 100 ) { processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED ); } else { m_extendDir = EXTEND_RIGHT; } } if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SWIM; m_frame = 0; m_controlFunc = NPC_CONTROL_MOVEMENT; m_movementTimer = GameState::getOneSecondInFrames() * 8; m_state = SUB_SHARK_MINE_1; } break; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSubSharkEnemy::processShot( int _frames ) { switch( m_data[m_type].shotFunc ) { case NPC_SHOT_NONE: { // do nothing break; } case NPC_SHOT_GENERIC: { switch ( m_state ) { case NPC_GENERIC_HIT_CHECK_HEALTH: { m_health -= 5; if ( m_health < 0 ) { m_state = NPC_GENERIC_HIT_DEATH_START; m_isDying = true; } else { m_state = NPC_GENERIC_HIT_RECOIL; m_animPlaying = true; m_animNo = m_data[m_type].recoilAnim; m_frame = 0; } break; } case NPC_GENERIC_HIT_RECOIL: { if ( !m_animPlaying ) { m_state = 0; m_controlFunc = NPC_CONTROL_MOVEMENT; } break; } case NPC_GENERIC_HIT_DEATH_START: { m_animPlaying = true; m_animNo = m_data[m_type].dieAnim; m_frame = 0; m_state = NPC_GENERIC_HIT_DEATH_END; m_isDying = true; if ( m_data[m_type].deathSfx < CSoundMediator::NUM_SFXIDS ) { CSoundMediator::playSfx( m_data[m_type].deathSfx ); } m_speed = -5; if (m_data[m_type].skelType) { m_actorGfx->SetOtPos( 0 ); } break; } case NPC_GENERIC_HIT_DEATH_END: { if ( !m_animPlaying ) { m_drawRotation += 64 * _frames; m_drawRotation &= 4095; Pos.vy += m_speed * _frames; if ( m_speed < 5 ) { m_speed++; } DVECTOR offset = CLevel::getCameraPos(); if ( Pos.vy - offset.vy > VidGetScrH() ) { if ( m_data[m_type].respawning ) { m_isActive = false; m_timerFunc = NPC_TIMER_RESPAWN; m_timerTimer = 4 * GameState::getOneSecondInFrames(); } else { setToShutdown(); CGameScene::setBossHasBeenKilled(); } } } break; } } break; } } }