/*********************/ /*** TileSet Stuph ***/ /*********************/ #ifndef __TILESET_HEADER__ #define __TILESET_HEADER__ #include "stdafx.h" #include "gl3d.h" #include #include #include #include #include "TexCache.h" #include "Tile.h" /*****************************************************************************/ enum TileSetEnum { TileBrowserWidth=8, }; /*****************************************************************************/ class CCore; class CTile; /*****************************************************************************/ class CTileBank { public: CTileBank(); ~CTileBank(); enum BrushEnum { LBrush=0, RBrush, MaxBrush }; void AddTileSet(char *Filename); int NeedLoad() {return(LoadFlag);} void Reload(); void LoadTileSets(CCore *Core); CTile &GetTile(int Bank,int Tile); void SetCurrent(int Set) {CurrentSet=Set;} CMap &GetLBrush() {return(Brush[LBrush]);} CMap &GetRBrush() {return(Brush[RBrush]);} CMap &GetBrush(int i) {return(Brush[i]);} CMap &GetActiveBrush() {return(GetBrush(ActiveBrush));} void RenderSet(CCore *Core,Vec &CamPos,BOOL Is3d); void FindCursorPos(CCore *Core,CMapEditView *View,Vec &CamPos,CPoint &MousePos); void RenderCursor(CCore *Core,Vec &CamPos,BOOL Is3d); void UpdateGUI(CCore *Core,BOOL IsTileView); // Functions BOOL SelectL(BOOL DownFlag) {return(Select(LBrush,DownFlag));} BOOL SelectR(BOOL DownFlag) {return(Select(RBrush,DownFlag));} BOOL SelectCancel(); void SetActiveBrushL() {ActiveBrush=LBrush;} void SetActiveBrushR() {ActiveBrush=RBrush;} void Load(CFile *File,float Version); void Save(CFile *File); private: BOOL Select(int BrushID,BOOL DownFlag); void SetBrush(CMap &ThisBrush); std::vector TileSet; int CurrentSet; CMap Brush[2]; int ActiveBrush; int SelStart,SelEnd; BOOL LoadFlag; int LastCursorPos,CursorPos; }; /*****************************************************************************/ class CTileSet { public: CTileSet(char *_Filename,int Idx); ~CTileSet(); int IsLoaded() {return(Loaded);} int GetTileCount() {return(Tile.size());} void Load(CCore *Core); char *GetPath() {return(Path);} char *GetName() {return(Name);} CTile &GetTile(int No) {return(Tile[No]);} void Purge(); int FindCursorPos(CCore *Core,CMapEditView *View,Vec &CamPos,CPoint &MousePos); void Render2d(Vec &CamPos,CMap &LBrush,CMap &RBrush); void Render3d(Vec &CamPos,CMap &LBrush,CMap &RBrush); void RenderCursor(Vec &CamPos,int Pos,int Width, int Height); void RenderBrush(Vec &CamPos,CMap &LBrush,CMap &RBrush); void RenderGrid(Vec &CamPos); private: char Path[256],Name[256]; int SetNumber; std::vector Tile; BOOL Loaded; }; /*****************************************************************************/ #endif