/*========================================================================= nbuttfly.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NBUTTFLY_H__ #include "enemy\nbuttfly.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcButterflyBackgroundEnemy::processMovementModifier(int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange) { Pos.vx += distX; Pos.vy += distY; if ( !m_animPlaying ) { m_animPlaying = true; m_frame = 0; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcButterflyBackgroundEnemy::render() { SprFrame = NULL; if ( m_isActive ) { CEnemyThing::render(); // Render DVECTOR renderPos; DVECTOR origRenderPos; DVECTOR offset = CLevel::getCameraPos(); int spriteWidth = m_spriteBank->getFrameWidth( m_frame >> 8 ); int spriteHeight = m_spriteBank->getFrameHeight( m_frame >> 8 ); renderPos.vx = Pos.vx - offset.vx; origRenderPos.vx = renderPos.vx; renderPos.vx += m_drawOffset.vx; renderPos.vy = Pos.vy - offset.vy; origRenderPos.vy = renderPos.vy; renderPos.vy += m_drawOffset.vy - ( spriteHeight >> 1 ); CRECT collisionRect = getCollisionArea(); collisionRect.x1 -= Pos.vx; collisionRect.x2 -= Pos.vx; collisionRect.y1 -= Pos.vy; collisionRect.y2 -= Pos.vy; if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() ) { if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() ) { SprFrame = m_spriteBank->printFT4(FRM_BUTTERFLY_FLAP01 + ( m_frame >> 8 ),renderPos.vx,renderPos.vy,!m_reversed,0,15); setRGB0( SprFrame, 255, 128, 255 ); // Let me know if these change! ALso ket me know when the different coloured ones go in pls! (pkg) // get xmax, xmin, ymax, ymin s32 XMax; s32 XMin; s32 YMax; s32 YMin; XMin=SprFrame->x0; if (XMin>SprFrame->x1) XMin=SprFrame->x1; if (XMin>SprFrame->x2) XMin=SprFrame->x2; if (XMin>SprFrame->x3) XMin=SprFrame->x3; XMax=SprFrame->x0; if (XMaxx1) XMax=SprFrame->x1; if (XMaxx2) XMax=SprFrame->x2; if (XMaxx3) XMax=SprFrame->x3; YMin=SprFrame->y0; if (YMin>SprFrame->y1) YMin=SprFrame->y1; if (YMin>SprFrame->y2) YMin=SprFrame->y2; if (YMin>SprFrame->y3) YMin=SprFrame->y3; YMax=SprFrame->y0; if (YMaxy1) YMax=SprFrame->y1; if (YMaxy2) YMax=SprFrame->y2; if (YMaxy3) YMax=SprFrame->y3; XMax -= origRenderPos.vx; XMin -= origRenderPos.vx; YMax -= origRenderPos.vy; YMin -= origRenderPos.vy; setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) ); setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 ); } } } }