/*========================================================================= nbooger.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif void CNpcEnemy::processCloseBoogerMonsterAttack( int _frames ) { s32 velocity; if ( playerXDistSqr + playerYDistSqr > 10000 ) { // user out of range, retract if ( m_extension > 0 ) { // retract velocity = 1 * _frames; if ( m_extension < velocity ) { velocity = m_extension; } m_extension -= velocity; Pos.vx += ( -velocity * rcos( m_heading ) ) >> 12; Pos.vy += ( -velocity * rsin( m_heading ) ) >> 12; } else { m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_timerTimer = GameState::getOneSecondInFrames(); m_sensorFunc = NPC_SENSOR_NONE; } } else { if ( m_extension < NPC_BOOGER_MONSTER_MAX_EXTENSION ) { // extend velocity = 1 * _frames; if ( m_extension + velocity < NPC_BOOGER_MONSTER_MAX_EXTENSION ) { m_extension += velocity; } else { velocity = NPC_BOOGER_MONSTER_MAX_EXTENSION - m_extension; m_extension = NPC_BOOGER_MONSTER_MAX_EXTENSION; } Pos.vx += ( velocity * rcos( m_heading ) ) >> 12; Pos.vy += ( velocity * rsin( m_heading ) ) >> 12; } else { // grab player } } }