/*========================================================================= pbounce.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PBOUNCE_H__ #include "platform\pbounce.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBouncePlatform::postInit() { CNpcPlatform::postInit(); m_vertScale = 0; m_vertVelocity = 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBouncePlatform::think( int _frames ) { if ( m_contact ) { CPlayer *player = GameScene.getPlayer(); player->springPlayerUp(); s16 vertForce = -180 * _frames; m_vertVelocity += vertForce; m_contact = false; } s32 resistance = -( 10 * _frames * m_vertScale ) >> 8; if ( m_vertScale > 0 && resistance > -1 ) { resistance = -1; } else if ( m_vertScale < 0 && resistance < 1 ) { resistance = 1; } // get direction of resistance m_vertVelocity += resistance; m_vertScale += m_vertVelocity; if ( m_vertVelocity ) { s32 absVertVelocity = abs( m_vertVelocity ); m_vertVelocity += -m_vertVelocity / abs( m_vertVelocity ); if ( abs( m_vertVelocity ) < 10 ) { m_vertVelocity = 0; } if ( m_vertVelocity > 60 ) { m_vertVelocity = 60; } else if ( m_vertVelocity < -60 ) { m_vertVelocity = -60; } } sBBox boundingBox = m_modelGfx->GetBBox(); if ( ( boundingBox.YMax - boundingBox.YMin ) < 24 ) { boundingBox.YMax = 24; boundingBox.YMin = 0; } s32 newCollisionHeight = ( ( ONE + m_vertScale ) * ( boundingBox.YMax - boundingBox.YMin ) ) >> 12; setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), newCollisionHeight - 2 ); calculateNonRotatedCollisionData(); CPlatformThing::think(_frames); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBouncePlatform::render() { if ( m_isActive ) { CPlatformThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SVECTOR rotation; rotation.vx = 0; rotation.vy = 0; rotation.vz = 0; VECTOR scale; scale.vx = ONE; scale.vy = ONE + m_vertScale; scale.vz = ONE; m_modelGfx->Render(renderPos,&rotation,&scale); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBouncePlatform::collidedWith( CThing *_thisThing ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { CPlayer *player; DVECTOR playerPos; CRECT collisionArea; CRECT playerCollisionArea; // Only interested in SBs feet colliding with the box (pkg) player=(CPlayer*)_thisThing; playerPos=player->getPos(); playerCollisionArea = player->getCollisionArea(); collisionArea=getCollisionArea(); s32 threshold = abs( collisionArea.y2 - collisionArea.y1 ); if ( threshold > 16 ) { threshold = 16; } //if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 ) if( playerCollisionArea.x2 >= collisionArea.x1 && playerCollisionArea.x1 <= collisionArea.x2 ) { if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) ) { player->setPlatform( this ); m_contact = true; } else { if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 ) { int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy ); if ( height >= -threshold && height < 1 ) { player->setPlatform( this ); m_contact = true; } } } } break; } case TYPE_NPC: case TYPE_HAZARD: break; default: ASSERT(0); break; } }