/*========================================================================= map.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "map\map.h" #ifndef __GFX_FONT_H__ #include "gfx\font.h" #endif #ifndef __PAD_PADS_H__ #include "pad\pads.h" #endif #ifndef __PRIM_HEADER__ #include "gfx\prim.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __GFX_FADER_H__ #include "gfx\fader.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef _FILEIO_HEADER_ #include "fileio\fileio.h" #endif #ifndef __MATHTABLE_HEADER__ #include "utils\mathtab.h" #endif #ifndef __GAME_GAMESLOT_H__ #include "game\gameslot.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __STRING_ENUMS__ #include #endif #ifndef __SPR_SPRITES_H__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ CMapScene MapScene; CMapScene::sMapLevelData CMapScene::s_mapLevelData[5]= { // Chapter 1 { { MAP_C1_L1_GFX, MAP_C1_L2_GFX, MAP_C1_L3_GFX, MAP_C1_L4_GFX, MAP_C1_BOSS_GFX, MAP_C1_FAIR_GFX }, { 0, 1, 2, 3, -1, 20 }, { FRM__C1_L1_QUEST_ITEM, FRM__C1_L2_QUEST_ITEM, FRM__C1_L3_QUEST_ITEM, FRM__C1_L4_QUEST_ITEM}, }, // Chapter 2 { { MAP_C2_L1_GFX, MAP_C2_L2_GFX, MAP_C2_L3_GFX, MAP_C2_L4_GFX, MAP_C2_BOSS_GFX, MAP_C2_FAIR_GFX }, { 4, 5, 6, 7, -1, 21 }, { FRM__C2_L1_QUEST_ITEM, FRM__C2_L2_QUEST_ITEM, FRM__C2_L3_QUEST_ITEM, FRM__C2_L4_QUEST_ITEM}, }, // Chapter 3 { { MAP_C3_L1_GFX, MAP_C3_L2_GFX, MAP_C3_L3_GFX, MAP_C3_L4_GFX, MAP_C3_BOSS_GFX, MAP_C3_FAIR_GFX }, { 8, 9, 10, 11, -1, 22 }, { FRM__C3_L1_QUEST_ITEM, FRM__C3_L2_QUEST_ITEM, FRM__C3_L3_QUEST_ITEM, FRM__C3_L4_QUEST_ITEM}, }, // Chapter 4 { { MAP_C4_L1_GFX, MAP_C4_L2_GFX, MAP_C4_L3_GFX, MAP_C4_L4_GFX, MAP_C4_BOSS_GFX, MAP_C4_FAIR_GFX }, { 12, 13, 14, 15, -1, 23 }, { FRM__C4_QUEST_ITEM_1, FRM__C4_QUEST_ITEM_1, FRM__C4_QUEST_ITEM_1, FRM__C4_QUEST_ITEM_2 }, }, // Chapter 5 { { MAP_C5_L1_GFX, MAP_C5_L2_GFX, MAP_C5_L3_GFX, MAP_C5_L4_GFX, MAP_C5_BOSS_GFX, MAP_C5_FAIR_GFX }, { 16, 17, 18, 19, -1, 24 }, { FRM__C5_L1_QUEST_ITEM, FRM__C5_L2_QUEST_ITEM, FRM__C5_L3_QUEST_ITEM, FRM__C5_L4_QUEST_ITEM}, }, }; extern int s_globalLevelSelectThing; /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CMapScene::init() { m_font=new ("map screen font") FontBank(); m_font->initialise(&standardFont); m_font->setJustification(FontBank::JUST_CENTRE); m_font->setOt(10); m_font->setJustification(FontBank::JUST_LEFT); m_currentChapterSelection=0; m_currentLevelSelection=0; m_screenImage=MemAlloc(512*256*2,"MapScreen"); generateMapScreenImage(); SetScreenImage((u8*)m_screenImage); m_readyToExit=false; CFader::setFadingIn(CFader::BLACK_FADE); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CMapScene::shutdown() { ClearScreenImage(); MemFree(m_screenImage); m_font->dump(); delete m_font; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CMapScene::render() { int i,x,y,xpos,ypos; int compilerGetsComfused; char spatCount[10]; sFrameHdr *fh; POLY_FT4 *ft4; // Render spatula counts and quest items m_font->setColour(253,251,67); i=0; ypos=MAP_PARCHMENT_START_Y+MAP_LEVEL_TOP_BORDER; for(y=0;y<2;y++) { xpos=256-((MAP_LEVEL_WIDTH*3)/2)-MAP_LEVEL_X_SPACING; compilerGetsComfused=y==0?3:1; // 3 on top row, 1 on bottom - put this in the for loop and the complier breaks :o for(x=0;xprint(xpos,ypos,spatCount); fh=CGameScene::getSpriteBank()->getFrameHeader(s_mapLevelData[m_currentChapterSelection].m_questItemFrames[i]); ft4=CGameScene::getSpriteBank()->printFT4Scaled(fh,xpos+MAP_LEVEL_WIDTH-fh->W,ypos+MAP_LEVEL_HEIGHT-fh->H,0,0,10,128); if(!hasQuestItemBeenCollected(m_currentChapterSelection,i)) { setRGB0(ft4,10,10,10); } i++; xpos+=MAP_LEVEL_WIDTH+MAP_LEVEL_X_SPACING; } ypos+=MAP_LEVEL_HEIGHT+MAP_LEVEL_Y_SPACING; } // Selection cursor fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__MAPPOINTER); CGameScene::getSpriteBank()->printFT4(fh,m_pointerPos.vx-(fh->W/2),m_pointerPos.vy-(fh->H/2),0,0,9); char buf[100]; sprintf(buf,"Chapter %d, Level %d",m_currentChapterSelection+1,m_currentLevelSelection+1); m_font->setColour(0,255,0); m_font->print(24,24,buf); m_font->setColour(0,0,0); m_font->print(25,25,buf); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CMapScene::think(int _frames) { if(!CFader::isFading()&&!m_readyToExit) { // Change chapter if(PadGetDown(0)&PAD_UP) { if(++m_currentChapterSelection>4)m_currentChapterSelection=0; generateMapScreenImage(); } else if(PadGetDown(0)&PAD_DOWN) { if(--m_currentChapterSelection<0)m_currentChapterSelection=4; generateMapScreenImage(); } // Move cursor if(PadGetDown(0)&PAD_LEFT) { do { if(--m_currentLevelSelection<0)m_currentLevelSelection=5; } while(!isLevelOpen(m_currentChapterSelection,m_currentLevelSelection)); } else if(PadGetDown(0)&PAD_RIGHT) { do { if(++m_currentLevelSelection>5)m_currentLevelSelection=0; } while(!isLevelOpen(m_currentChapterSelection,m_currentLevelSelection)); } // Calc where the pointer should be m_pointerSin=(m_pointerSin+(_frames*70))&4095; m_pointerTarget=getPointerTargetPosition(); // Move the pointer for(int i=0;i<_frames;i++) { int delta; delta=m_pointerTarget.vx-m_pointerPos.vx; if(delta<0) { delta/=2; if(!delta)delta=-1; } else if(delta>0) { delta/=2; if(!delta)delta=+1; } m_pointerPos.vx+=delta; delta=m_pointerTarget.vy-m_pointerPos.vy; if(delta<0) { delta/=2; if(!delta)delta=-1; } else if(delta>0) { delta/=2; if(!delta)delta=+1; } m_pointerPos.vy+=delta; } if(PadGetDown(0)&(PAD_CROSS|PAD_START)) { s_globalLevelSelectThing=s_mapLevelData[m_currentChapterSelection].m_globalLevelNumbers[m_currentLevelSelection]; m_readyToExit=true; // CFader::setFadingOut(CFader::BLACK_FADE); GameState::setNextScene(&GameScene); } } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CMapScene::readyToShutdown() { return m_readyToExit&&!CFader::isFading(); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CMapScene::generateMapScreenImage() { int i,x,y,xpos,ypos; m_currentLevelSelection=0; memset(m_screenImage,0,512*256*2); copyImageToScreen(MAP_MAP_BACKGROUND_GFX,MAP_PARCHMENT_START_X,MAP_PARCHMENT_START_Y,MAP_PARCHMENT_WIDTH,MAP_PARCHMENT_HEIGHT); i=0; ypos=MAP_PARCHMENT_START_Y+MAP_LEVEL_TOP_BORDER; for(y=0;y<2;y++) { xpos=256-((MAP_LEVEL_WIDTH*3)/2)-MAP_LEVEL_X_SPACING; for(x=0;x<3;x++) { if(isLevelOpen(m_currentChapterSelection,i)) { copyImageToScreen(s_mapLevelData[m_currentChapterSelection].m_mapFiles[i],xpos,ypos,MAP_LEVEL_WIDTH,MAP_LEVEL_HEIGHT); } i++; xpos+=MAP_LEVEL_WIDTH+MAP_LEVEL_X_SPACING; } ypos+=MAP_LEVEL_HEIGHT+MAP_LEVEL_Y_SPACING; } m_pointerPos=getPointerTargetPosition(); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CMapScene::copyImageToScreen(int _file,int _x,int _y,int _w,int _h) { u8 *image; u16 *src,*dst; int x,y; image=CFileIO::loadFile((FileEquate)_file);ASSERT(image); src=(u16*)image; dst=(u16*)m_screenImage+(_x+(_y*512)); for(y=0;y<_h;y++) { for(x=0;x<_w;x++) { *dst++=*src++; } dst+=512-_w; } MemFree(image); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ DVECTOR CMapScene::getPointerTargetPosition() { DVECTOR pos; pos.vx=256-((MAP_LEVEL_WIDTH*3)/2)-MAP_LEVEL_X_SPACING+ ((m_currentLevelSelection%3)*(MAP_LEVEL_WIDTH+MAP_LEVEL_X_SPACING))+ (MAP_LEVEL_WIDTH/2); pos.vy=MAP_PARCHMENT_START_Y+MAP_LEVEL_TOP_BORDER+ ((m_currentLevelSelection/3)*(MAP_LEVEL_HEIGHT+MAP_LEVEL_Y_SPACING))+ (MAP_LEVEL_HEIGHT)+ (msin(m_pointerSin)*4>>12); return pos; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CMapScene::isLevelOpen(int _chapter,int _level) { return _level!=4; // no boss levels atm.. } int CMapScene::getSpatulaCollectedCount(int _chapter,int _level) { return CGameSlotManager::getSlotData()->getSpatulaCollectedCount(_chapter,_level); } int CMapScene::getSpatulaAvailableCount(int _chapter,int _level) { return 99; } int CMapScene::hasQuestItemBeenCollected(int _chapter,int _level) { return true; } /*=========================================================================== end */