/*========================================================================= pbaloon.h Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PBALOON_H__ #include "platform\pbaloon.h" #endif #ifndef __PLATFORM_PLATFORM_H__ #include "platform\platform.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __SPR_SPRITES_H__ #include #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CBridgeBalloon::render() { sBBox &ScrBBox=CThingManager::getRenderBBox(); DVECTOR const &CamPos=CLevel::getCameraPos(); u8 renderFlag = true; if ( Pos.vx < ScrBBox.XMin || Pos.vx > ScrBBox.XMax ) renderFlag=false; if ( Pos.vy < ScrBBox.YMin || Pos.vy > ScrBBox.YMax ) renderFlag=false; if ( renderFlag ) { DVECTOR renderPos; renderPos.vx = Pos.vx - CamPos.vx; renderPos.vy = Pos.vy - CamPos.vy; CGameScene::getSpriteBank()->printFT4(FRM__BALLOON,renderPos.vx,renderPos.vy,0,0,10); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CBridgeBalloon::init() { } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CBridgeBalloon::shutdown() { } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// int CBridgeBalloon::checkCollisionAgainst(CThing *_thisThing, int _frames) { DVECTOR projectilePos = _thisThing->getPos(); s32 xDist = projectilePos.vx - Pos.vx; s32 yDist = projectilePos.vy - Pos.vy; s32 dist = ( xDist * xDist ) + ( yDist * yDist ); if ( dist < 5000 ) { return( true ); } else { return( false ); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBalloonBridgePlatform::postInit() { CNpcPlatform::postInit(); m_balloonCount = BRIDGE_NUM_BALLOONS; for ( int i = 0 ; i < BRIDGE_NUM_BALLOONS ; i++ ) { m_balloon[i] = new ("bridge balloon") CBridgeBalloon; m_balloon[i]->init(); } m_targetHeight = m_base.vy + ( ( ( BRIDGE_NUM_BALLOONS - m_balloonCount ) * m_maxExtension ) / BRIDGE_NUM_BALLOONS ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBalloonBridgePlatform::shutdown() { for ( int i = 0 ; i < BRIDGE_NUM_BALLOONS ; i++ ) { if ( m_balloon[i] ) { m_balloon[i]->shutdown(); delete( m_balloon[i] ); m_balloon[i] = NULL; } } CNpcPlatform::shutdown(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBalloonBridgePlatform::setWaypoints( sThingPlatform *ThisPlatform ) { u16 *PntList=(u16*)MakePtr(ThisPlatform,sizeof(sThingPlatform)); u16 newXPos, newYPos; // get master platform init pos newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; DVECTOR startPos; startPos.vx = ( newXPos << 4 ) + 8; startPos.vy = ( newYPos << 4 ) + 16; init( startPos ); m_extension = 0; // get master platform max vertical extension newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; m_maxExtension = abs( ( ( newYPos << 4 ) + 16 ) - startPos.vy ); s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &minY, &maxY ); m_thinkArea.x1 = minX; m_thinkArea.x2 = maxX; m_thinkArea.y1 = minY; m_thinkArea.y2 = maxY; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBalloonBridgePlatform::processMovement( int _frames ) { if ( m_balloonCount ) { m_velocity = m_targetHeight - Pos.vy; if ( m_velocity > 3 * _frames ) { m_velocity = 3 * _frames; } else if ( m_velocity < -3 * _frames ) { m_velocity = -3 * _frames; } } else { m_velocity = 3 * _frames; } Pos.vy += m_velocity; DVECTOR balloonPos; for ( int i = 0 ; i < BRIDGE_NUM_BALLOONS ; i++ ) { balloonPos = Pos; balloonPos.vx += -20 + ( 40 * ( i > 1 ) ); balloonPos.vy -= 30 + ( 20 * ( i % 2 ) ); if ( m_balloon[i] ) { m_balloon[i]->setPos( balloonPos ); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBalloonBridgePlatform::render() { if ( m_isActive ) { CPlatformThing::render(); for ( int i = 0 ; i < BRIDGE_NUM_BALLOONS ; i++ ) { if ( m_balloon[i] ) { m_balloon[i]->render(); } } // Render if (canRender()) { DVECTOR &renderPos=getRenderPos(); m_modelGfx->Render(renderPos); } else if ( !m_balloonCount ) { setToShutdown(); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// int CNpcBalloonBridgePlatform::checkCollisionAgainst(CThing *_thisThing, int _frames) { switch(_thisThing->getThingType()) { case TYPE_PLAYERPROJECTILE: { for ( int i = 0 ; i < BRIDGE_NUM_BALLOONS ; i++ ) { if ( m_balloon[i] ) { if ( m_balloon[i]->checkCollisionAgainst( _thisThing, _frames ) ) { m_balloon[i]->shutdown(); delete( m_balloon[i] ); m_balloon[i] = NULL; _thisThing->setToShutdown(); m_balloonCount--; m_targetHeight = m_base.vy + ( ( ( BRIDGE_NUM_BALLOONS - m_balloonCount ) * m_maxExtension ) / BRIDGE_NUM_BALLOONS ); break; } } } return( false ); } default: { int collided = false; if ( m_detectCollision && m_isActive && !isSetToShutdown() ) { CRECT thisRect, thatRect; thisRect = getCollisionArea(); thatRect = _thisThing->getCollisionArea(); DVECTOR posDelta = getPosDelta(); thisRect.y1 -= abs( posDelta.vy ) >> 1; thisRect.y2 += abs( posDelta.vy ) >> 1; posDelta = _thisThing->getPosDelta(); thatRect.y1 -= abs( posDelta.vy ) >> 1; thatRect.y2 += abs( posDelta.vy ) >> 1; if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&& ((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2))) { collided = true; } } return( collided ); } } }