/***********************/ /*** Map Editor Core ***/ /***********************/ #include "stdafx.h" #include "gl3d.h" #include #include #include #include "GLEnabledView.h" #include "MapEdit.h" #include "MapEditDoc.h" #include "MapEditView.h" #include "MainFrm.h" #include "Core.h" #include "Layer.h" #include "LayerTile.h" /*****************************************************************************/ /*****************************************************************************/ /*****************************************************************************/ CCore::CCore() { for (int i=0; iRender(this,ThisCam,Is3dFlag); } if (GridFlag) Layers[ActiveLayer]->RenderGrid(this,ThisCam); // Get Cursor Pos Layers[ActiveLayer]->FindCursorPos(this,View,GetCam(),CurrentMousePos); } /*****************************************************************************/ void CCore::RenderTileView(CMapEditView *View) { Vec &ThisCam=GetCam(); TileBank.RenderSet(this,ThisCam,Is3dFlag); // Get Cursor Pos TileBank.FindCursorPos(this,View,GetCam(),CurrentMousePos); } /*****************************************************************************/ /*** Control *****************************************************************/ /*****************************************************************************/ void CCore::LButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag) { if (TileViewFlag) TileBank.LButtonControl(this,View,nFlags,point,DownFlag); else ; } /*****************************************************************************/ void CCore::MButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag) { LastMousePos=point; } /*****************************************************************************/ void CCore::RButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag) { if (TileViewFlag) TileBank.RButtonControl(this,View,nFlags,point,DownFlag); else ; } /*****************************************************************************/ void CCore::MouseWheel(CMapEditView *View,UINT nFlags, short zDelta, CPoint &pt) { if (zDelta>0) UpdateView(View,Vec(0,0,1.0f)); else UpdateView(View,Vec(0,0,-1.0f)); } /*****************************************************************************/ void CCore::MouseMove(CMapEditView *View,UINT nFlags, CPoint &point) { Vec Ofs(0,0,0); Vec &ThisCam=GetCam(); // check if active doc if (theApp.GetCurrent()!=View->GetDocument()) return; CurrentMousePos=point; // Handle Drag Movement if (nFlags & MK_MBUTTON) { float XS,YS; RECT ThisRect; View->GetWindowRect(&ThisRect); XS=ThisCam.z*4;//*Layers[ActiveLayer]->GetLayerZPos(); YS=ThisCam.z*4;//*Layers[ActiveLayer]->GetLayerZPos(); XS/=((ThisRect.right-ThisRect.left)); YS/=((ThisRect.bottom-ThisRect.top)); Ofs.x=LastMousePos.x-CurrentMousePos.x; Ofs.y=LastMousePos.y-CurrentMousePos.y; LastMousePos=CurrentMousePos; Ofs.x*=XS; Ofs.y*=YS; UpdateView(View,Ofs); } else { // Mouse still moved, so need to redraw windows, to get CursorPos (And pos render) View->Invalidate(); } } /*****************************************************************************/ /*** Layers ******************************************************************/ /*****************************************************************************/ void CCore::UpdateParamBar(CMapEditView *View,BOOL ViewFlag) { CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd(); CToolBar *ToolBar=Frm->GetToolBar(); CMultiBar *ParamBar=Frm->GetParamBar(); // ParamBar->ReCalc(); //CCheckListBox *Dlg=(CCheckListBox *)ParamBar->GetDlgItem(IDC_PARAMBAR_LAYER_LIST); /* ParamViewFlag=ViewFlag; if (ParamViewFlag) { ParamBar->m_ListBox.ResetContent(); // Dlg->ResetContent(); for (int i=0;im_ListBox.AddString(ThisLayer->GetName()); // Dlg->AddString(ThisLayer->GetName()); } ParamBar->m_ListBox.SetCurSel(ActiveLayer); // Dlg->SetCurSel(ActiveLayer); } */ // ToolBar->GetToolBarCtrl().PressButton(ID_TOOLBAR_PARAMBAR,ParamViewFlag); // Frm->ShowControlBar(ParamBar, ParamViewFlag, FALSE); // ParamBar->ShowWindow(SW_SHOW); // if (View) UpdateView(View); } /*****************************************************************************/ void CCore::SetActiveLayer(int i) { // UpdateParamBar(NULL,ParamViewFlag); } /*****************************************************************************/ /*** Grid ********************************************************************/ /*****************************************************************************/ void CCore::UpdateGrid(CMapEditView *View,BOOL Toggle) { CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd(); CToolBar *ToolBar=Frm->GetToolBar(); if (Toggle) GridFlag=!GridFlag; ToolBar->GetToolBarCtrl().PressButton(ID_TOOLBAR_GRID,GridFlag); UpdateView(View); } /*****************************************************************************/ /*** TileBank ****************************************************************/ /*****************************************************************************/ void CCore::UpdateTileView(CMapEditView *View,BOOL Toggle) { CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd(); CToolBar *ToolBar=Frm->GetToolBar(); if (Toggle) { TileViewFlag=!TileViewFlag; if (TileViewFlag) TileBank.InitGUI(this); else Layers[ActiveLayer]->InitGUI(this); } ToolBar->GetToolBarCtrl().PressButton(ID_TOOLBAR_TILEPALETTE,TileViewFlag); UpdateView(View); } /*****************************************************************************/ void CCore::ReloadTileBank() { TileBank.Reload(); TexCache.Purge(); UpdateView(NULL); } /*****************************************************************************/ void CCore::ChangeTileBank() { CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd(); CTileSetDlg *TileSetDlg=(CTileSetDlg*)Frm->GetDialog(IDD_TILESET_DIALOG); CurrentTileBank=TileSetDlg->TileSetList.GetCurSel(); } /*****************************************************************************/ /*** Misc ********************************************************************/ /*****************************************************************************/ Vec &CCore::GetCam() { if (TileViewFlag) return(TileCam); else return(MapCam); } /*****************************************************************************/ void CCore::UpdateAll(CMapEditView *View) { UpdateView(View); UpdateGrid(View); if (TileViewFlag) TileBank.UpdateGUI(this); else Layers[ActiveLayer]->UpdateGUI(this); } /*****************************************************************************/ void CCore::UpdateView(CMapEditView *View,Vec Ofs) { Vec &ThisCam=GetCam(); Ofs.y=-Ofs.y; ThisCam+=Ofs; if (ThisCam.z>-1) ThisCam.z=-1; if (View) View->Invalidate(); }