/*========================================================================= psrun.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "player\psrun.h" #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PLAYER_PMODES_H__ #include "player\pmodes.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __ANIM_SPONGEBOB_HEADER__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateRun::enter(CPlayerModeBase *_playerMode) { int controlHeld; controlHeld=_playerMode->getPadInputHeld(); if(_playerMode->getMoveVelocity().vx) { _playerMode->setAnimNo(ANIM_SPONGEBOB_RUN); } else { _playerMode->setAnimNo(ANIM_SPONGEBOB_RUNSTART); } if(controlHeld&PI_LEFT) { _playerMode->setFacing(FACING_LEFT); } else if(controlHeld&PI_RIGHT) { _playerMode->setFacing(FACING_RIGHT); } m_numberOfTimeAnimHasLooped=0; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateRun::think(CPlayerModeBase *_playerMode) { int controlDown,controlHeld; int switchedState=false; controlDown=_playerMode->getPadInputDown(); controlHeld=_playerMode->getPadInputHeld(); if(controlDown&PI_JUMP) { switchedState=_playerMode->setState(STATE_JUMP); } if(controlHeld&PI_DOWN) { switchedState=_playerMode->setState(STATE_DUCK); } if(controlHeld&PI_LEFT) { _playerMode->moveLeft(); } else if(controlHeld&PI_RIGHT) { _playerMode->moveRight(); } else { if(!switchedState) { if(_playerMode->slowdown()) { _playerMode->setState(STATE_IDLE); if(m_numberOfTimeAnimHasLooped>=4) { _playerMode->setAnimNo(ANIM_SPONGEBOB_RUNSTOP); } return; } } } if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim()) { _playerMode->setAnimNo(ANIM_SPONGEBOB_RUN); m_numberOfTimeAnimHasLooped++; } } /*=========================================================================== end */