/*========================================================================= nworm.h Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NWORM_H__ #define __ENEMY_NWORM_H__ class CNpcParasiticWormSegment { public: virtual void init(); virtual void shutdown(); virtual void render(); virtual void processEnemyCollision( CThing *thisThing ); virtual void setScale( u16 scale ) {m_scale = scale;} CNpcParasiticWormSegment *m_nextSegment; virtual void setPos( DVECTOR newPos ) {Pos = newPos;} virtual DVECTOR getPos() {return( Pos );} virtual void setHeading( s16 newHeading ) {m_heading = newHeading;} void updateCollisionArea(); virtual int checkCollisionAgainst(CThing *_thisThing, int _frames); virtual void setCollisionSize(int _w,int _h); virtual void setCollisionCentreOffset(int _x,int _y) {m_collisionCentreOffset.vx=_x;m_collisionCentreOffset.vy=_y;} virtual CRECT const &getCollisionArea() {return m_collisionArea;} DVECTOR const &getCollisionCentre() {return m_collisionCentre;} int getCollisionRadius() {return m_collisionRadius;} void setAnim( int newAnim ) {m_animNo = newAnim;} protected: u16 m_scale; CActorGfx *m_actorGfx; DVECTOR Pos; s16 m_heading; CRECT m_collisionArea; DVECTOR m_collisionCentre; DVECTOR m_collisionCentreOffset; DVECTOR m_collisionSize; int m_collisionRadius; int m_animNo; }; class CNpcParasiticWormEnemy : public CNpcEnemy { public: virtual void postInit(); virtual void shutdown(); virtual void render(); virtual int checkCollisionAgainst(CThing *_thisThing, int _frames); protected: virtual bool processSensor(); virtual void processClose( int _frames ); virtual void processMovement( int _frames ); virtual void processShotDeathEnd( int _frames ); //void resetParasiticWormHeadToTail(); virtual void processEnemyCollision( CThing *thisThing ); enum { NPC_PARASITIC_WORM_SPACING = 1, NPC_PARASITIC_WORM_LENGTH = 30, }; // position history stuff class CNpcPositionHistory { public: DVECTOR pos; CNpcPositionHistory *next; CNpcPositionHistory *prev; }; CNpcParasiticWormSegment m_segmentArray[NPC_PARASITIC_WORM_LENGTH]; CNpcPositionHistory *m_positionHistory; CNpcPositionHistory m_positionHistoryArray[NPC_PARASITIC_WORM_SPACING * NPC_PARASITIC_WORM_LENGTH]; s32 m_collTimer; }; #endif