// GuiLayerThingPos.cpp : implementation file // #include "stdafx.h" #include "mapedit.h" #include "GuiLayerThingPos.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CGuiLayerThingPos dialog CGuiLayerThingPos::CGuiLayerThingPos(CWnd* pParent /*=NULL*/) : CDialog(CGuiLayerThingPos::IDD, pParent) { //{{AFX_DATA_INIT(CGuiLayerThingPos) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CGuiLayerThingPos::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CGuiLayerThingPos) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CGuiLayerThingPos, CDialog) //{{AFX_MSG_MAP(CGuiLayerThingPos) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CGuiLayerThingPos message handlers