/*********************/ /*** TileSet Stuph ***/ /*********************/ #ifndef __TILESET_HEADER__ #define __TILESET_HEADER__ #include "stdafx.h" #include #include #include #include #include #include "Layer.h" #include "TexCache.h" #include "Elem.h" #include "MapEdit.h" #include "GUITilebank.h" #include "GUIElemList.h" /*****************************************************************************/ /*****************************************************************************/ class CCore; class CTileBank : public CElemBank { public: CTileBank(); ~CTileBank(); enum BrushEnum { LBrush=0, RBrush, MaxBrush }; // Overloads int GetType() {return(0);} void Render(CCore *Core,Vector3 &CamPos,bool Is3d); // void RenderGrid(CCore *Core,Vector3 &CamPos,bool Active); void RenderSelection(CCore *Core,Vector3 &ThisCam){}; void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d); // void FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos); void GUIInit(CCore *Core); void GUIKill(CCore *Core); void GUIUpdate(CCore *Core); void GUIChanged(CCore *Core); void Load(CFile *File,int Version); void Save(CFile *File); void Export(CCore *Core,CExport &Exp){}; bool LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag); bool RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag); bool MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos); bool Command(int CmdMsg,CCore *Core,int Param0=0,int Param1=0); // Local void DeleteCurrent(); CMap &GetLBrush() {return(Brush[LBrush]);} CMap &GetRBrush() {return(Brush[RBrush]);} CMap &GetBrush(int i) {return(Brush[i]);} CMap &GetActiveBrush() {return(GetBrush(ActiveBrush));} bool CanClose() {return(SelStart==-1);} // Functions bool SelectCancel(); void DeleteSet(CCore *Core); protected: bool Select(int BrushID,bool DownFlag); void SetBrush(CMap &ThisBrush); CMap Brush[2]; int ActiveBrush; int SelStart; CGUIElemList GUIElemList; CGUITileBank GUITileBank; }; /*****************************************************************************/ #endif