/*========================================================================= pmjelly.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "player\pmjelly.h" #ifndef __GFX_SPRBANK_H__ #include "gfx\sprbank.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __ANIM_SPONGEBOB_HEADER__ #include #endif #ifndef __SPR_INGAMEFX_H__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerModeJellyLauncher::enter() { m_netting=false; m_netState=NET_STATE__EMPTY; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ //int netstate; void CPlayerModeJellyLauncher::think() { // If we're netting then restore the 'real' anim number/frame before // doing the think so that the rest of the code doesn't know what // is going on ;) if(m_netting) { setAnimNo(m_savedAnimNo); setAnimFrame(m_savedAnimFrame); } CPlayerModeBase::think(); // Start to net? if(!m_netting&&getPadInputDown()&PI_ACTION&&canSwingNetFromThisState()) { m_netFrame=0; m_netting=true; switch(m_netState) { case NET_STATE__EMPTY: m_netState=NET_STATE__FULL; break; case NET_STATE__FULL: m_netState=NET_STATE__EMPTY; break; } } // Netting? if(m_netting) { //!!! m_player->setAnimNo(ANIM_SPONGEBOB_KARATE); m_player->setAnimNo(ANIM_SPONGEBOB_FIRE); m_player->setAnimFrame(m_netFrame); m_netFrame++; if(m_netFrame>=m_player->getAnimFrameCount()) { m_player->setAnimNo(m_savedAnimNo); m_player->setAnimFrame(m_savedAnimFrame); m_netting=false; } } // netstate=m_netState; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerModeJellyLauncher::renderModeUi() { SpriteBank *sb; sFrameHdr *fh; sb=m_player->getSpriteBank(); fh=sb->getFrameHeader(FRM__NET); if(m_netState==NET_STATE__FULL) { // Net has a jellyfish inside sb->printFT4Scaled(fh,CPlayer::POWERUPUI_ICONX-(fh->W/2),CPlayer::POWERUPUI_ICONY-(fh->H/2),0,0,CPlayer::POWERUPUI_OT,256+128); } else { sb->printFT4(fh,CPlayer::POWERUPUI_ICONX-(fh->W/2),CPlayer::POWERUPUI_ICONY-(fh->H/2),0,0,CPlayer::POWERUPUI_OT); } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerModeJellyLauncher::setAnimNo(int _animNo) { CPlayerModeBase::setAnimNo(_animNo); m_savedAnimNo=_animNo; } void CPlayerModeJellyLauncher::setAnimFrame(int _animFrame) { CPlayerModeBase::setAnimFrame(_animFrame); m_savedAnimFrame=_animFrame; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CPlayerModeJellyLauncher::canSwingNetFromThisState() { int ret=false; switch(getState()) { case STATE_IDLE: case STATE_IDLETEETER: case STATE_JUMP: case STATE_RUN: case STATE_FALL: ret=true; break; case STATE_FALLFAR: case STATE_BUTTBOUNCE: case STATE_BUTTFALL: case STATE_BUTTLAND: case STATE_DUCK: case STATE_SOAKUP: case STATE_GETUP: break; } return ret; } /*=========================================================================== end */