/*========================================================================= nclam.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NCLAM_H__ #include "enemy\nclam.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __ANIM_CLAM_HEADER__ #include #endif bool CNpcClamEnemy::processSensor() { switch( m_sensorFunc ) { case NPC_SENSOR_NONE: return( false ); default: { if ( playerXDistSqr + playerYDistSqr < 10000 ) { m_controlFunc = NPC_CONTROL_CLOSE; m_extendDir = EXTEND_UP; m_extension = 0; m_movementTimer = GameState::getOneSecondInFrames() >> 3; m_velocity = ( getRnd() % 6 ) + 1; return( true ); } else { return( false ); } } } } void CNpcJumpingClamEnemy::processClose( int _frames ) { s32 velocity; if ( m_extendDir == EXTEND_UP ) { m_movementTimer -= _frames; if ( m_movementTimer > 0 ) { // extend velocity = m_velocity * _frames; m_extension += velocity; Pos.vx += ( velocity * rcos( m_heading ) ) >> 12; Pos.vy += ( velocity * rsin( m_heading ) ) >> 12; if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_CLAM_SIDESNAP; m_frame = 0; } } else { m_extendDir = EXTEND_DOWN; } } else if ( m_extendDir == EXTEND_DOWN ) { // retract if ( m_extension > 0 ) { velocity = -_frames; if ( m_extension < _frames ) { velocity = m_extension - _frames; } m_extension += velocity; Pos.vx += ( velocity * rcos( m_heading ) ) >> 12; Pos.vy += ( velocity * rsin( m_heading ) ) >> 12; } else { if ( !m_animPlaying ) { m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_timerTimer = GameState::getOneSecondInFrames(); m_sensorFunc = NPC_SENSOR_NONE; } } } } void CNpcStaticClamEnemy::processClose( int _frames ) { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_CLAM_SIDESNAP; m_frame = 0; } m_controlFunc = NPC_CONTROL_MOVEMENT; }