/*========================================================================= ndogfish.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NDOGFISH_H__ #include "enemy\ndogfish.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PROJECTL_PROJECTL_H__ #include "projectl\projectl.h" #endif #ifndef __ANIM_IRONDOGFISH_HEADER__ #include #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcIronDogfishEnemy::postInit() { m_state = IRON_DOGFISH_THUMP_1; m_extendDir = EXTEND_RIGHT; m_npcPath.setPathType( CNpcPath::PONG_PATH ); m_steamTimer = 0; m_vulnerableTimer = 0; if ( CLevel::getIsBossRespawn() ) { m_health = CLevel::getBossHealth(); m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth ); } CNpcBossEnemy::postInit(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool CNpcIronDogfishEnemy::processSensor() { switch( m_sensorFunc ) { case NPC_SENSOR_NONE: return( false ); default: { if ( m_movementTimer > 0 && playerXDistSqr + playerYDistSqr < 5000 ) { m_controlFunc = NPC_CONTROL_CLOSE; return( true ); } else { return( false ); } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcIronDogfishEnemy::processMovement( int _frames ) { if ( m_vulnerableTimer > 0 ) { m_vulnerableTimer -= _frames; if ( m_animNo != ANIM_IRONDOGFISH_IDLE ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_IDLE; m_frame = 0; } } else { s32 moveX = 0, moveY = 0; s32 moveVel = 0; s32 moveDist = 0; if ( m_movementTimer > 0 ) { if ( m_animNo != ANIM_IRONDOGFISH_WALK || !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_WALK; m_frame = 0; } processGenericFixedPathWalk( _frames, &moveX, &moveY ); Pos.vx += moveX; Pos.vy += moveY; m_movementTimer -= _frames; } else { processStandardIronDogfishAttack( _frames ); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcIronDogfishEnemy::processWalkToUser( int _frames, int speed ) { s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( playerXDist > 0 ) { m_heading = 0; Pos.vx += _frames * speed; } else { m_heading = 2048; Pos.vx -= _frames * speed; } s32 fallSpeed = 3; s8 yMovement = fallSpeed * _frames; s32 groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 ); if ( groundHeight <= yMovement ) { // move to ground level Pos.vx += groundHeight; } else { // fall Pos.vx += yMovement; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcIronDogfishEnemy::processStandardIronDogfishAttack( int _frames ) { if ( m_state != IRON_DOGFISH_LASER_EYE_1_WAIT && m_state != IRON_DOGFISH_LASER_EYE_2_WAIT ) { if ( playerXDist > 0 ) { m_extendDir = EXTEND_RIGHT; m_heading = 0; } else { m_extendDir = EXTEND_LEFT; m_heading = 2048; } } switch( m_state ) { case IRON_DOGFISH_THUMP_1: case IRON_DOGFISH_THUMP_2: { s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); u8 thump = false; if ( playerXDist > 0 ) { if ( Pos.vx + playerXDist > maxX ) { thump = true; } } else { if ( Pos.vx + playerXDist < minX ) { thump = true; } } if ( playerXDistSqr > 100 && !thump ) { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_WALK; m_frame = 0; } processWalkToUser( _frames, m_speed ); } else { // thump player if ( m_animNo != ANIM_IRONDOGFISH_PUNCH ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_PUNCH; m_frame = 0; } else if ( !m_animPlaying ) { m_state++; m_movementTimer = GameState::getOneSecondInFrames() * 3; } } break; } case IRON_DOGFISH_LASER_EYE_1: case IRON_DOGFISH_LASER_EYE_2: { if ( m_animNo != ANIM_IRONDOGFISH_IDLE || !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_IDLE; m_frame = 0; } // fire at user s16 headingToPlayer = ratan2( playerYDist, playerXDist ) & 4095; /*CProjectile *projectile; projectile = CProjectile::Create(); DVECTOR startPos = Pos; startPos.vy -= 20; projectile->init( startPos, headingToPlayer );*/ m_laserTimer = GameState::getOneSecondInFrames(); m_effect = (CFXLaser*) CFX::Create( CFX::FX_TYPE_LASER, this ); DVECTOR offsetPos; if ( m_heading == 0 ) { offsetPos.vx = 60; } else { offsetPos.vx = -60; } offsetPos.vy = -45; m_effect->setOffset( offsetPos ); DVECTOR targetPos = GameScene.getPlayer()->getPos(); targetPos.vy -= 45; m_effect->setTarget( targetPos ); m_effect->setRGB( 255, 0, 0 ); m_state++; break; } case IRON_DOGFISH_LASER_EYE_1_WAIT: case IRON_DOGFISH_LASER_EYE_2_WAIT: { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_IDLE; m_frame = 0; } if ( m_laserTimer > 0 ) { m_laserTimer -= _frames; } else { m_effect->killFX(); m_state++; if ( m_state > IRON_DOGFISH_LASER_EYE_2_WAIT ) { // return to first state m_state = IRON_DOGFISH_THUMP_1; } m_movementTimer = GameState::getOneSecondInFrames() * 3; } break; } case IRON_DOGFISH_ROLL: { s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); u8 thump = false; if ( playerXDist > 0 ) { if ( Pos.vx + playerXDist > maxX ) { thump = true; } } else { if ( Pos.vx + playerXDist < minX ) { thump = true; } } if ( playerXDistSqr > 100 && !thump ) { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_WALK; m_frame = 0; } processWalkToUser( _frames, m_speed ); } else { if ( m_animNo != ANIM_IRONDOGFISH_TAILSMASH ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_TAILSMASH; m_frame = 0; } else if ( !m_animPlaying ) { m_movementTimer = GameState::getOneSecondInFrames() * 3; m_state++; } } break; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcIronDogfishEnemy::processClose( int _frames ) { // swipe at player if ( m_animNo != ANIM_IRONDOGFISH_PUNCH ) { m_animPlaying = true; m_animNo = ANIM_IRONDOGFISH_PUNCH; m_frame = 0; } else if ( !m_animPlaying ) { m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_timerTimer = GameState::getOneSecondInFrames(); m_sensorFunc = NPC_SENSOR_NONE; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcIronDogfishEnemy::processAttackCollision() { switch( m_animNo ) { case ANIM_IRONDOGFISH_PUNCH: case ANIM_IRONDOGFISH_TAILSMASH: { // only detect collision if in attack mode m_oldControlFunc = m_controlFunc; m_controlFunc = NPC_CONTROL_COLLISION; break; } default: break; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcIronDogfishEnemy::hasBeenSteamed( DVECTOR &steamPos ) { if ( m_steamTimer <= 0 ) { m_controlFunc = NPC_CONTROL_MOVEMENT; s16 second = GameState::getOneSecondInFrames(); m_vulnerableTimer = ( 2 * second ) + ( 2 * second * ( ( m_data[m_type].initHealth - m_health ) / m_data[m_type].initHealth ) ); //hasBeenAttacked(); m_steamTimer = 4 * GameState::getOneSecondInFrames(); m_effect->killFX(); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcIronDogfishEnemy::processTimer(int _frames) { if ( m_steamTimer > 0 ) { m_steamTimer -= _frames; } CNpcEnemy::processTimer( _frames ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcIronDogfishEnemy::processShotDeathEnd( int _frames ) { if ( !m_animPlaying ) { CNpcEnemy::processShotDeathEnd( _frames ); if ( isSetToShutdown() ) { CGameScene::setBossHasBeenKilled(); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcIronDogfishEnemy::collidedWith( CThing *_thisThing ) { if ( m_isActive && !m_isCaught && !m_isDying ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { CPlayer *player = (CPlayer *) _thisThing; ATTACK_STATE playerState = player->getAttackState(); if(playerState==ATTACK_STATE__NONE) { if ( !player->isRecoveringFromHit() ) { switch( m_data[m_type].detectCollision ) { case DETECT_NO_COLLISION: { // ignore break; } case DETECT_ALL_COLLISION: { m_oldControlFunc = m_controlFunc; m_controlFunc = NPC_CONTROL_COLLISION; break; } case DETECT_ATTACK_COLLISION_GENERIC: { processAttackCollision(); break; } } } } else if ( m_vulnerableTimer > 0 ) { // player is attacking, respond appropriately if ( m_controlFunc != NPC_CONTROL_SHOT ) { if(playerState==ATTACK_STATE__BUTT_BOUNCE) { player->justButtBouncedABadGuy(); } m_controlFunc = NPC_CONTROL_SHOT; m_state = NPC_GENERIC_HIT_CHECK_HEALTH; drawAttackEffect(); } } break; } case TYPE_ENEMY: { CNpcEnemy *enemy = (CNpcEnemy *) _thisThing; if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() ) { //processEnemyCollision( _thisThing ); } break; } default: ASSERT(0); break; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcIronDogfishEnemy::shutdown() { if ( m_state != NPC_GENERIC_HIT_DEATH_END ) { CLevel::setIsBossRespawn( true ); CLevel::setBossHealth( m_health ); } CNpcBossEnemy::shutdown(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcIronDogfishEnemy::render() { SprFrame = NULL; if ( m_isActive ) { CEnemyThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed); m_actorGfx->RotateScale( SprFrame, renderPos, 0, 4096, 4096 ); sBBox boundingBox = m_actorGfx->GetBBox(); setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) ); setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 ); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcIronDogfishEnemy::processCollision() { CPlayer *player = GameScene.getPlayer(); player->takeDamage( m_data[m_type].damageToUserType,REACT__GET_DIRECTION_FROM_THING,(CThing*)this ); m_controlFunc = m_oldControlFunc; }