/*****************/ /*** Bubble FX ***/ /*****************/ #include "system\global.h" #include #include "utils\utils.h" #include "gfx\prim.h" #include "gfx\sprbank.h" #include #include "level\level.h" #include "game\game.h" #include "level\layercollision.h" #include "FX\FXBaseAnim.h" #include "FX\FXBubble.h" /*****************************************************************************/ void CFXBubble::init(DVECTOR const &_Pos) { CFXBaseAnim::init(_Pos); Life=32+getRndRange(63); Velocity.vy=-(getRndRange(4)+1); CurrentScaleX=CurrentScaleY=getRndRange(ONE/2)+(ONE/2); XIdx=getRnd()&15; } /*****************************************************************************/ /*** Think *******************************************************************/ /*****************************************************************************/ static const s16 XT[16]={ 0,+1,+0,+1,+0, 0,-1,+0,-1,+0,0,+1,+0,+1,+0,}; void CFXBubble::think(int _frames) { if (Life<=0) { if (renderFrame!=FRM__BUBBLEPOP) { // CSoundMediator::playSfx(CSoundMediator::SFX_BALLOON_POP,false); renderFrame=FRM__BUBBLEPOP; } else { setToShutdown(); } } else { CFXBaseAnim::think(_frames); Pos.vx+=XT[XIdx++]; XIdx&=15; } }